My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Barbarians Musketeer Hog Rider
Zap
Bomber Minions
Barbarian Barrel
Bomber Barbarians Musketeer
The Log
Bomber Barbarians Musketeer Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Musketeer Hog Rider P.E.K.K.A
Fireball
Bomber Minions Barbarians Musketeer Hog Rider
Poison
Bomber Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Fireball Musketeer Hog Rider Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A
Minions
Hog Rider Bomber P.E.K.K.A
Barbarians
Hog Rider
Fireball
Arrows Hog Rider
Musketeer
Hog Rider P.E.K.K.A
Hog Rider
Arrows Minions Fireball Musketeer Bomber Barbarians
P.E.K.K.A
Arrows Bomber Minions Musketeer

Defense Synergies 0 8

Bomber
P.E.K.K.A
Arrows
Barbarians Fireball P.E.K.K.A
Minions
Musketeer P.E.K.K.A
Barbarians
Arrows
Fireball
Arrows Musketeer
Musketeer
Minions Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Bomber Arrows Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Musketeer
Barbarians P.E.K.K.A Bomber Minions Musketeer
Barbarians P.E.K.K.A Bomber Minions Musketeer
Barbarians P.E.K.K.A Bomber Minions Musketeer
Bomber Arrows Barbarians Fireball P.E.K.K.A
Arrows Fireball Bomber Minions Musketeer
Minions Musketeer Arrows Fireball
Arrows Barbarians Fireball Musketeer P.E.K.K.A
Barbarians P.E.K.K.A Minions Musketeer
Bomber Barbarians Musketeer
Minions Barbarians Bomber Arrows Fireball Musketeer
Arrows Minions Musketeer Fireball
Barbarians P.E.K.K.A Bomber Minions Fireball Musketeer
Bomber Fireball Arrows Minions Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Fireball P.E.K.K.A
Barbarians Bomber Arrows Minions Fireball Musketeer P.E.K.K.A
Arrows Fireball Bomber Minions Barbarians Musketeer
Arrows Bomber Minions Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Bomber Arrows Minions Barbarians Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A
Fireball Bomber Arrows Musketeer
Barbarians P.E.K.K.A Minions Musketeer
P.E.K.K.A Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Arrows Fireball Minions Musketeer
P.E.K.K.A Minions Barbarians Fireball Musketeer
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Fireball
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Minions Barbarians Musketeer
P.E.K.K.A Arrows Barbarians Fireball
Barbarians P.E.K.K.A Fireball
Bomber Barbarians Fireball Musketeer
Barbarians Bomber Minions Fireball Musketeer P.E.K.K.A
Arrows Minions Bomber Barbarians Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Minions Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Minions
Bomber Arrows Fireball Musketeer
Bomber Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Minions Barbarians Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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