My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Cannon Goblin Gang Hog Rider
Zap
Bomber Cannon Goblin Gang
Barbarian Barrel
Bomber Cannon Goblin Gang Ice Wizard
The Log
Bomber Cannon Goblin Gang Hog Rider
Earthquake
Bomber Cannon Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider P.E.K.K.A Ice Wizard
Fireball
Bomber Cannon Goblin Gang Hog Rider Ice Wizard
Poison
Bomber Cannon Goblin Gang Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Goblin Gang Ice Wizard Hog Rider Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Cannon
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Arrows Goblin Gang Bomber Rocket
Rocket
Hog Rider
P.E.K.K.A
Arrows Bomber Goblin Gang Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 11

Bomber
Cannon P.E.K.K.A
Arrows
Cannon P.E.K.K.A Ice Wizard
Cannon
Bomber Arrows Goblin Gang Rocket Ice Wizard
Goblin Gang
Cannon P.E.K.K.A Ice Wizard
Hog Rider
Rocket
Cannon
P.E.K.K.A
Bomber Arrows Goblin Gang Ice Wizard
Ice Wizard
Arrows Cannon Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon
P.E.K.K.A Bomber Cannon Goblin Gang Ice Wizard
Cannon Goblin Gang Rocket P.E.K.K.A Bomber Ice Wizard
Cannon P.E.K.K.A Bomber Goblin Gang Ice Wizard
Bomber Arrows Rocket P.E.K.K.A
Arrows Goblin Gang Bomber Cannon Ice Wizard
Rocket Arrows Cannon Goblin Gang Ice Wizard
Rocket Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Bomber Cannon Ice Wizard
Goblin Gang Ice Wizard Bomber Arrows Cannon
Arrows Goblin Gang Ice Wizard
Cannon P.E.K.K.A Bomber Goblin Gang Rocket Ice Wizard
Bomber Rocket Arrows Cannon Goblin Gang P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Rocket Cannon Goblin Gang P.E.K.K.A
Bomber Arrows Cannon Goblin Gang P.E.K.K.A
Arrows Cannon Bomber Goblin Gang Ice Wizard
Arrows Bomber Cannon Ice Wizard
P.E.K.K.A Cannon
Bomber Goblin Gang Arrows Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Bomber Arrows Goblin Gang Rocket
Goblin Gang P.E.K.K.A Rocket
Goblin Gang Rocket P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Arrows Rocket Goblin Gang Ice Wizard
Goblin Gang Rocket P.E.K.K.A Ice Wizard
P.E.K.K.A
Rocket P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Cannon Goblin Gang
Bomber Cannon
Goblin Gang Bomber Rocket P.E.K.K.A
Arrows Bomber Cannon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Ice Wizard
Rocket Arrows
Arrows Rocket
Bomber Rocket Arrows
Arrows Rocket Ice Wizard
Bomber Arrows
Arrows Ice Wizard
Arrows
Rocket Goblin Gang
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Bomber Arrows
Arrows Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows
Rocket Bomber Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Bomber Ice Wizard
Arrows Ice Wizard
Arrows
Rocket Arrows
Arrows Ice Wizard
Rocket
Bomber Arrows Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Goblin Gang Rocket
Rocket Arrows Ice Wizard
Arrows
Goblin Gang Rocket
Arrows Bomber
Rocket Arrows
P.E.K.K.A
Goblin Gang Rocket
Rocket
Rocket

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