My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider P.E.K.K.A
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Goblin Gang Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Arrows Hog Rider P.E.K.K.A Bats Musketeer The Log
Arrows
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Musketeer
Hog Rider Zap P.E.K.K.A The Log
Hog Rider
Bats Zap Arrows Goblin Gang Musketeer The Log
P.E.K.K.A
Zap Arrows Bats Goblin Gang Musketeer The Log
The Log
Hog Rider Zap Musketeer P.E.K.K.A

Defense Synergies 3 13

Bats
Zap Musketeer P.E.K.K.A The Log
Zap
Bats Arrows Goblin Gang Musketeer P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A The Log
Musketeer
Goblin Gang The Log Bats Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Bats Zap Arrows Goblin Gang Musketeer
The Log
Musketeer P.E.K.K.A Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
P.E.K.K.A Bats Zap Goblin Gang Musketeer The Log
Goblin Gang P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Goblin Gang Musketeer
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Bats Zap Musketeer
Bats Musketeer Zap Arrows Goblin Gang
Zap Arrows Musketeer P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer
Bats Goblin Gang Zap Arrows Musketeer The Log
Arrows Musketeer Bats Zap Goblin Gang
P.E.K.K.A Bats Zap Goblin Gang Musketeer The Log
Bats Zap Arrows Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Bats Arrows Goblin Gang Musketeer P.E.K.K.A
Arrows Bats Zap Goblin Gang Musketeer The Log
Zap Arrows The Log Bats Musketeer
P.E.K.K.A Musketeer
Goblin Gang Bats Arrows Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Arrows Goblin Gang Musketeer The Log
Goblin Gang P.E.K.K.A Bats Zap Musketeer The Log
Goblin Gang P.E.K.K.A Bats Zap Musketeer The Log
P.E.K.K.A Goblin Gang Musketeer
Arrows Bats Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Musketeer
P.E.K.K.A
Zap P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Goblin Gang
Musketeer
Goblin Gang Bats Zap Musketeer P.E.K.K.A The Log
Bats Arrows Zap Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Zap Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Zap Arrows The Log
Arrows Bats Zap Musketeer
Arrows Musketeer The Log
Arrows The Log Zap
Arrows The Log Zap
Bats Goblin Gang Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Bats
Zap Arrows Musketeer The Log
Zap Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Zap Arrows Musketeer The Log
Zap Arrows The Log
Arrows The Log Zap Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer The Log
Bats Zap Arrows Musketeer
Zap Bats Musketeer
Zap Arrows Musketeer The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Bats Goblin Gang Musketeer
Zap Arrows Musketeer
Arrows The Log
Goblin Gang Musketeer
Arrows The Log Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Bats Goblin Gang Musketeer The Log
Bats Zap Musketeer
Zap Musketeer The Log

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