My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Zappies Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards
Giant Snowball
Archers Battle Ram Zappies Goblin Hut Guards
Zap
Archers Battle Ram Zappies Goblin Hut Guards
Barbarian Barrel
Archers Battle Ram Zappies Goblin Hut Guards
The Log
Archers Battle Ram Zappies Goblin Hut Guards
Earthquake
Archers Zappies Goblin Hut Guards
Arrows
Archers Zappies Goblin Hut Guards
Royal Delivery
Archers Battle Ram Zappies Goblin Hut Guards P.E.K.K.A
Fireball
Archers Battle Ram Zappies Goblin Hut
Poison
Archers Zappies Goblin Hut Guards
Lightning
Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Fireball Battle Ram Zappies Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Guards Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Archers Zappies Goblin Hut Guards
Archers
Zap Battle Ram Goblin Hut P.E.K.K.A
Fireball
Zap Battle Ram
Battle Ram
Zap Archers Fireball Zappies Goblin Hut P.E.K.K.A
Zappies
Zap Battle Ram Goblin Hut P.E.K.K.A
Goblin Hut
Zap Archers Battle Ram Zappies
Guards
Zap
P.E.K.K.A
Zap Archers Battle Ram Zappies

Defense Synergies 1 12

Zap
Fireball Archers Zappies Goblin Hut Guards P.E.K.K.A
Archers
Zap Goblin Hut Guards P.E.K.K.A
Fireball
Zap Zappies Goblin Hut
Battle Ram
Zappies
Zap Fireball Guards P.E.K.K.A
Goblin Hut
Zap Archers Fireball
Guards
Zap Archers Zappies
P.E.K.K.A
Zap Archers Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies Goblin Hut
P.E.K.K.A Zap Zappies Goblin Hut
Goblin Hut P.E.K.K.A Archers Zappies
Goblin Hut P.E.K.K.A Zappies Guards
Fireball P.E.K.K.A
Fireball Zap Archers Zappies Guards
Zap Archers Fireball Zappies Goblin Hut
Zap Fireball P.E.K.K.A
Zappies P.E.K.K.A Goblin Hut
Guards Archers Zappies
Archers Guards Zap Fireball Zappies Goblin Hut
Zap Archers Fireball Zappies Goblin Hut
Goblin Hut P.E.K.K.A Zap Fireball Zappies Guards
Fireball Zap Zappies Goblin Hut Guards P.E.K.K.A
P.E.K.K.A Zappies Goblin Hut
Zap Fireball Zappies Goblin Hut P.E.K.K.A
Fireball Zappies Goblin Hut P.E.K.K.A
Fireball Zap Archers Zappies Goblin Hut Guards
Zap Archers Fireball Zappies Goblin Hut Guards
P.E.K.K.A Zappies Goblin Hut
Archers Fireball Zappies Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Fireball Zappies Goblin Hut P.E.K.K.A
Fireball Zap Archers
Zappies Guards P.E.K.K.A Zap Goblin Hut
Guards P.E.K.K.A Zap Fireball Zappies
P.E.K.K.A Zappies Goblin Hut Guards
Fireball Zap Archers Zappies Goblin Hut
Guards P.E.K.K.A Archers Fireball Zappies Goblin Hut
P.E.K.K.A Zappies
Zap P.E.K.K.A Fireball Zappies Goblin Hut
P.E.K.K.A Zappies Goblin Hut Guards
P.E.K.K.A Zappies Goblin Hut Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Zappies Guards
Archers Fireball Zappies
Zappies Goblin Hut Guards Zap Archers Fireball P.E.K.K.A
Zap Archers Fireball Zappies Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball Goblin Hut
Fireball Guards
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Fireball Guards
Zap Fireball
Fireball Zap Archers
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Fireball Zappies Goblin Hut Guards
Fireball
Zap Fireball
Zap Fireball Zappies
P.E.K.K.A
Fireball
Zap Archers Fireball Zappies Goblin Hut Guards
Fireball Zap Archers Zappies
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Zappies Guards
Zap Fireball Zappies
Zap Fireball

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