My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Guards
Giant Snowball
Minions Royal Hogs Guards
Zap
Minions Royal Hogs Guards
Barbarian Barrel
Ice Spirit Royal Hogs Guards Royal Ghost Magic Archer
The Log
Ice Spirit Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Ice Spirit Minions Royal Hogs Guards
Royal Delivery
Ice Spirit Minions Royal Hogs Guards P.E.K.K.A Royal Ghost Magic Archer
Fireball
Minions Royal Hogs Magic Archer
Poison
Minions Royal Hogs Guards Magic Archer
Lightning
Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Guards Royal Ghost Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Guards

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Royal Hogs P.E.K.K.A Guards Royal Ghost
Zap
Ice Spirit P.E.K.K.A Minions Royal Hogs Guards Royal Ghost Magic Archer
Minions
Ice Spirit Zap Royal Hogs P.E.K.K.A
Royal Hogs
Ice Spirit Zap Minions Guards Magic Archer
Guards
Ice Spirit Zap Royal Hogs
P.E.K.K.A
Ice Spirit Zap Magic Archer Minions
Royal Ghost
Ice Spirit Zap Magic Archer
Magic Archer
P.E.K.K.A Zap Royal Hogs Royal Ghost

Defense Synergies 1 12

Ice Spirit
Zap Minions Guards P.E.K.K.A Royal Ghost Magic Archer
Zap
Ice Spirit Minions Guards P.E.K.K.A Royal Ghost Magic Archer
Minions
Ice Spirit Zap P.E.K.K.A
Royal Hogs
Guards
Ice Spirit Zap Magic Archer
P.E.K.K.A
Ice Spirit Zap Minions
Royal Ghost
Ice Spirit Zap
Magic Archer
Ice Spirit Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer
P.E.K.K.A Ice Spirit Zap Minions
P.E.K.K.A Minions
P.E.K.K.A Minions Guards
P.E.K.K.A
Zap Minions Guards Royal Ghost Magic Archer
Minions Ice Spirit Zap Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Minions
Guards Ice Spirit Royal Ghost
Minions Guards Zap Royal Ghost Magic Archer
Minions Zap Magic Archer
P.E.K.K.A Ice Spirit Zap Minions Guards
Ice Spirit Zap Minions Guards P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Minions P.E.K.K.A
Ice Spirit Zap Minions Guards Royal Ghost Magic Archer
Zap Ice Spirit Minions Guards Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Minions Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost
Zap Royal Ghost Magic Archer
Guards P.E.K.K.A Ice Spirit Zap Minions
Guards P.E.K.K.A Zap
P.E.K.K.A Guards
Ice Spirit Zap Minions Magic Archer
Guards P.E.K.K.A Minions
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Minions Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Guards
Magic Archer
Guards Ice Spirit Zap Minions P.E.K.K.A Magic Archer
Minions Zap P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Royal Ghost
Zap Royal Ghost Magic Archer
Magic Archer
Guards
Zap Magic Archer
Ice Spirit Zap Minions Magic Archer
Magic Archer
Ice Spirit Zap Magic Archer
Zap
Minions Guards
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions
Zap Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap
Zap Ice Spirit Magic Archer
Zap Royal Ghost Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Spirit Minions Guards
Zap Magic Archer
Zap Ice Spirit Magic Archer
P.E.K.K.A
Magic Archer
Zap Ice Spirit Minions Guards Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Ice Spirit Minions Guards Magic Archer
Zap Magic Archer
Zap Royal Ghost Magic Archer

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