My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Guards Graveyard
Giant Snowball
Bats Minions Guards Lumberjack Graveyard
Zap
Bats Minions Guards Graveyard
Barbarian Barrel
Guards Hunter Lumberjack Graveyard
The Log
Guards Hunter Lumberjack Graveyard
Earthquake
Guards Graveyard
Arrows
Bats Minions Guards Graveyard
Royal Delivery
Bats Minions Guards Hunter P.E.K.K.A Lumberjack Graveyard
Fireball
Minions Hunter Lumberjack
Poison
Bats Minions Guards Hunter Graveyard
Lightning
Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Guards Hunter Lumberjack Graveyard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Guards Hunter

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions P.E.K.K.A Lumberjack Graveyard
Minions
Bats P.E.K.K.A Lumberjack Graveyard
Rocket
Guards
Lumberjack Graveyard
Hunter
P.E.K.K.A Lumberjack
P.E.K.K.A
Bats Minions Hunter Lumberjack Graveyard
Lumberjack
Bats Minions Guards Hunter P.E.K.K.A Graveyard
Graveyard
Bats Minions Guards P.E.K.K.A Lumberjack

Defense Synergies 1 10

Bats
Minions Hunter P.E.K.K.A Lumberjack
Minions
Bats Hunter P.E.K.K.A Lumberjack
Rocket
Guards
Hunter Lumberjack
Hunter
Guards Bats Minions P.E.K.K.A Lumberjack
P.E.K.K.A
Bats Minions Hunter
Lumberjack
Bats Minions Guards Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Hunter P.E.K.K.A Lumberjack Bats Minions
Rocket Hunter P.E.K.K.A Lumberjack Bats Minions
Hunter P.E.K.K.A Lumberjack Bats Minions Guards
Rocket P.E.K.K.A Lumberjack
Bats Minions Guards Hunter Lumberjack
Bats Minions Rocket Hunter
Rocket P.E.K.K.A
Hunter P.E.K.K.A Minions Lumberjack
Guards Hunter Lumberjack
Bats Minions Guards Hunter Lumberjack
Minions Hunter Bats
Hunter P.E.K.K.A Lumberjack Bats Minions Rocket Guards
Rocket Bats Minions Guards Hunter P.E.K.K.A Lumberjack
P.E.K.K.A Hunter Lumberjack
Rocket Hunter P.E.K.K.A Lumberjack
Bats Minions Hunter P.E.K.K.A Lumberjack
Bats Minions Guards Hunter Lumberjack
Hunter Bats Minions Guards Lumberjack
P.E.K.K.A Hunter Lumberjack
Bats Minions Guards Hunter P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack P.E.K.K.A
Rocket Hunter Lumberjack
Guards P.E.K.K.A Lumberjack Bats Minions Rocket Hunter
Rocket Guards Hunter P.E.K.K.A Lumberjack Bats
P.E.K.K.A Guards Hunter Lumberjack
Rocket Bats Minions Hunter
Rocket Guards P.E.K.K.A Bats Minions Hunter Lumberjack
P.E.K.K.A Hunter Lumberjack
Rocket P.E.K.K.A Bats Minions
P.E.K.K.A Guards
P.E.K.K.A Bats Minions Guards Hunter Lumberjack
Rocket P.E.K.K.A Guards
Rocket P.E.K.K.A Guards Hunter Lumberjack
Guards Bats Minions Rocket Hunter P.E.K.K.A Lumberjack
Bats Minions Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket
Rocket Guards
Rocket
Bats Minions Rocket Hunter
Hunter
Rocket Bats Minions Guards Lumberjack
Rocket
Rocket
Rocket Hunter
Minions Rocket
Rocket Hunter
Rocket
Rocket
Bats Minions Rocket
Rocket Hunter
Rocket
Rocket Minions
Rocket
Rocket
Rocket
Hunter
Hunter
Rocket
Bats Hunter
Rocket Bats Minions Guards
Rocket Hunter
Rocket
P.E.K.K.A
Rocket
Bats Minions Rocket Guards
Rocket Hunter
Rocket Hunter Lumberjack
Rocket
P.E.K.K.A
Bats Minions Rocket Guards
Bats Rocket
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: