My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Dart Goblin Electro Dragon Graveyard
Zap
Dart Goblin Graveyard
Barbarian Barrel
Knight Dart Goblin Wizard Graveyard
The Log
Dart Goblin Graveyard
Earthquake
Graveyard
Arrows
Dart Goblin Graveyard
Royal Delivery
Knight Dart Goblin Wizard Electro Dragon P.E.K.K.A Graveyard
Fireball
Dart Goblin Wizard Electro Dragon
Poison
Dart Goblin Wizard Electro Dragon Graveyard
Lightning
Knight Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Tornado Freeze Wizard Electro Dragon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Tornado Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Graveyard Wizard Electro Dragon
Dart Goblin
Knight Electro Dragon P.E.K.K.A Graveyard
Wizard
Tornado Knight P.E.K.K.A
Tornado
Wizard P.E.K.K.A Freeze Electro Dragon Graveyard
Freeze
Graveyard Tornado
Electro Dragon
Knight Dart Goblin Tornado P.E.K.K.A Graveyard
P.E.K.K.A
Tornado Dart Goblin Wizard Electro Dragon Graveyard
Graveyard
Knight Freeze Dart Goblin Tornado Electro Dragon P.E.K.K.A

Defense Synergies 4 8

Knight
Dart Goblin Electro Dragon Wizard Tornado
Dart Goblin
Knight Tornado Electro Dragon P.E.K.K.A
Wizard
Tornado Knight Freeze P.E.K.K.A
Tornado
Wizard P.E.K.K.A Knight Dart Goblin Electro Dragon
Freeze
Wizard
Electro Dragon
Knight Dart Goblin Tornado
P.E.K.K.A
Tornado Dart Goblin Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard Electro Dragon
P.E.K.K.A Knight Dart Goblin Electro Dragon
Tornado P.E.K.K.A Knight Dart Goblin Freeze Electro Dragon
P.E.K.K.A Knight Dart Goblin Electro Dragon
Tornado P.E.K.K.A
Tornado Freeze Dart Goblin Electro Dragon
Dart Goblin Tornado Wizard Freeze Electro Dragon
Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado
Knight Tornado Dart Goblin
Dart Goblin Knight Wizard Tornado Freeze Electro Dragon
Dart Goblin Wizard Tornado Electro Dragon
P.E.K.K.A Knight Wizard Freeze Electro Dragon
Wizard Dart Goblin Tornado Freeze Electro Dragon P.E.K.K.A
P.E.K.K.A Knight
Tornado Freeze P.E.K.K.A
Wizard Knight Tornado Electro Dragon P.E.K.K.A
Knight Dart Goblin Wizard Tornado Electro Dragon
Wizard Tornado Freeze Knight Dart Goblin Electro Dragon
P.E.K.K.A Dart Goblin Tornado
Wizard Knight Dart Goblin Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Wizard Electro Dragon
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Knight Tornado
P.E.K.K.A Knight
Wizard Dart Goblin Tornado Freeze Electro Dragon
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight
Freeze Electro Dragon P.E.K.K.A Knight Tornado
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Electro Dragon
P.E.K.K.A Tornado
P.E.K.K.A Knight Wizard
Wizard Dart Goblin Electro Dragon
Electro Dragon Knight Dart Goblin Tornado Freeze P.E.K.K.A
Dart Goblin Wizard Freeze Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze Electro Dragon
Dart Goblin Tornado Electro Dragon
Dart Goblin Electro Dragon
Knight Dart Goblin Freeze
Wizard
Wizard Dart Goblin Tornado Freeze Electro Dragon
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado Freeze Electro Dragon
Dart Goblin Wizard Tornado Electro Dragon
Tornado Electro Dragon
Knight Dart Goblin Wizard Tornado Electro Dragon
Dart Goblin Wizard Tornado Electro Dragon
Knight Dart Goblin
Dart Goblin Freeze Electro Dragon
Dart Goblin
Dart Goblin Wizard Electro Dragon
Dart Goblin Wizard Electro Dragon
Tornado Freeze
Dart Goblin Wizard Electro Dragon
Dart Goblin Wizard Tornado Electro Dragon
Wizard Tornado
Tornado
Electro Dragon
Tornado Freeze Wizard Electro Dragon
Dart Goblin Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon
Dart Goblin Tornado
Dart Goblin Wizard Tornado Electro Dragon
Electro Dragon Dart Goblin Wizard Freeze
Dart Goblin Wizard Electro Dragon
Freeze Electro Dragon
P.E.K.K.A
Wizard
Dart Goblin Freeze Electro Dragon
Dart Goblin Wizard Tornado Electro Dragon
Freeze
Knight Dart Goblin Wizard Electro Dragon
Dart Goblin Wizard Electro Dragon
Tornado
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Dart Goblin Tornado Freeze
Dart Goblin Tornado Electro Dragon
Electro Dragon Dart Goblin Tornado Freeze

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