My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Graveyard Sparky
Giant Snowball
Fire Spirit Spear Goblins Graveyard
Zap
Fire Spirit Spear Goblins Graveyard Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Wizard Graveyard Sparky
The Log
Fire Spirit Spear Goblins Mini P.E.K.K.A Graveyard Sparky
Earthquake
Spear Goblins Graveyard
Arrows
Fire Spirit Spear Goblins Graveyard
Royal Delivery
Fire Spirit Spear Goblins Mini P.E.K.K.A Wizard P.E.K.K.A Graveyard Sparky
Fireball
Wizard Sparky
Poison
Spear Goblins Wizard Graveyard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Mini P.E.K.K.A Wizard Graveyard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Zap Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mini P.E.K.K.A Sparky
Spear Goblins
Zap Mini P.E.K.K.A Graveyard Sparky
Zap
P.E.K.K.A Graveyard Sparky Fire Spirit Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Sparky Fire Spirit Spear Goblins Zap Wizard Graveyard
Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A
Fire Spirit Zap Wizard Graveyard
Graveyard
Zap Spear Goblins Mini P.E.K.K.A P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Fire Spirit Spear Goblins Wizard Graveyard

Defense Synergies 1 12

Fire Spirit
Spear Goblins Zap Mini P.E.K.K.A P.E.K.K.A Sparky
Spear Goblins
Fire Spirit Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Spear Goblins P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Fire Spirit Spear Goblins Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Spear Goblins Zap Wizard
Graveyard
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Zap
Mini P.E.K.K.A P.E.K.K.A Sparky Fire Spirit
Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky
Fire Spirit Spear Goblins Zap
Fire Spirit Spear Goblins Zap Wizard
Zap P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky
Fire Spirit Spear Goblins Mini P.E.K.K.A Sparky
Spear Goblins Zap Wizard
Spear Goblins Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Fire Spirit Zap Wizard
Fire Spirit Wizard Sparky Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky
Zap Mini P.E.K.K.A P.E.K.K.A Sparky
Wizard Sparky Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Spear Goblins Zap Wizard
Zap Wizard Fire Spirit Spear Goblins
Mini P.E.K.K.A P.E.K.K.A Sparky
Wizard Fire Spirit Spear Goblins Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Spear Goblins Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Zap Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky
Fire Spirit Wizard Zap
Mini P.E.K.K.A P.E.K.K.A Sparky Spear Goblins
Mini P.E.K.K.A P.E.K.K.A Sparky
Zap P.E.K.K.A Spear Goblins Mini P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Wizard Sparky
Wizard Sparky
Sparky Spear Goblins Zap Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Wizard Fire Spirit Zap Sparky
Wizard Fire Spirit Spear Goblins Zap
Fire Spirit Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Fire Spirit Zap Wizard
Fire Spirit Sparky
Zap Sparky
Spear Goblins Zap Wizard Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Zap Mini P.E.K.K.A Wizard Sparky
Fire Spirit Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Fire Spirit Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Wizard Sparky
Zap Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap Fire Spirit Spear Goblins
Fire Spirit Zap Wizard
Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Zap Sparky
P.E.K.K.A Sparky
Zap Sparky
Zap
Zap Sparky

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