My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Skeleton Army Baby Dragon Witch Lumberjack Graveyard
Zap
Skeleton Army Witch Graveyard
Barbarian Barrel
Skeleton Army Witch Executioner Lumberjack Graveyard
The Log
Skeleton Army Witch Lumberjack Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Graveyard
Royal Delivery
Skeleton Army Baby Dragon Witch Executioner P.E.K.K.A Lumberjack Graveyard
Fireball
Skeleton Army Baby Dragon Witch Executioner Lumberjack
Poison
Skeleton Army Witch Executioner Graveyard
Lightning
Baby Dragon Witch Executioner Lumberjack
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Baby Dragon Lumberjack Witch Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Baby Dragon Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Baby Dragon Witch Executioner Lumberjack
Skeleton Army
Baby Dragon
Graveyard Zap Witch P.E.K.K.A Lumberjack
Witch
Zap Baby Dragon P.E.K.K.A Lumberjack Graveyard
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Baby Dragon Witch Executioner Lumberjack Graveyard
Lumberjack
Zap Baby Dragon Witch P.E.K.K.A Graveyard
Graveyard
Zap Baby Dragon Witch P.E.K.K.A Lumberjack

Defense Synergies 0 13

Zap
Skeleton Army Baby Dragon Witch Executioner P.E.K.K.A Lumberjack
Skeleton Army
Zap Executioner Lumberjack
Baby Dragon
Zap Witch P.E.K.K.A Lumberjack
Witch
Zap Baby Dragon Lumberjack
Executioner
Zap Skeleton Army Lumberjack
P.E.K.K.A
Zap Baby Dragon
Lumberjack
Zap Skeleton Army Baby Dragon Witch Executioner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Executioner
Skeleton Army P.E.K.K.A Lumberjack Zap Witch Executioner
Skeleton Army Witch P.E.K.K.A Lumberjack Executioner
Skeleton Army Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap Baby Dragon Executioner Lumberjack
Zap Baby Dragon Witch Executioner
Zap Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Witch Executioner Zap Baby Dragon Lumberjack
Executioner Zap Baby Dragon Witch
Skeleton Army P.E.K.K.A Lumberjack Zap Witch
Skeleton Army Executioner Zap Baby Dragon Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap P.E.K.K.A Lumberjack
Skeleton Army Witch Executioner P.E.K.K.A Lumberjack
Zap Skeleton Army Baby Dragon Witch Executioner Lumberjack
Zap Baby Dragon Witch Executioner Lumberjack
P.E.K.K.A Lumberjack
Skeleton Army Baby Dragon Witch Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch P.E.K.K.A
Zap Baby Dragon Executioner Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Witch
Skeleton Army P.E.K.K.A Lumberjack Zap
P.E.K.K.A Skeleton Army Witch Executioner Lumberjack
Executioner Zap Baby Dragon Witch
Skeleton Army P.E.K.K.A Witch Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch Lumberjack
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Witch Executioner Lumberjack
Skeleton Army Baby Dragon Witch Executioner
Skeleton Army Witch Zap Baby Dragon Executioner P.E.K.K.A Lumberjack
Executioner Zap Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon
Executioner Zap Baby Dragon
Executioner Zap Baby Dragon Witch
Baby Dragon Witch Executioner
Zap Baby Dragon Executioner
Zap
Lumberjack
Zap
Zap Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch Executioner
Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch Executioner
Witch
Zap Baby Dragon Witch Executioner
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch Executioner
Zap Witch
Zap
Zap
P.E.K.K.A
Zap Skeleton Army Witch
Zap Baby Dragon Witch Executioner
Baby Dragon Executioner Lumberjack
Zap Baby Dragon Executioner
Zap
Executioner P.E.K.K.A
Zap Baby Dragon Witch
Zap Witch Executioner
Zap Baby Dragon Witch Executioner

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