My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Graveyard
Giant Snowball
Archers Minions Tombstone Graveyard
Zap
Archers Minions Tombstone Graveyard
Barbarian Barrel
Archers Tombstone Ice Wizard Graveyard
The Log
Archers Tombstone Graveyard
Earthquake
Archers Tombstone Graveyard
Arrows
Archers Minions Tombstone Graveyard
Royal Delivery
Archers Minions P.E.K.K.A Ice Wizard Graveyard
Fireball
Archers Minions Tombstone Ice Wizard
Poison
Archers Minions Tombstone Ice Wizard Graveyard
Lightning
Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tombstone Ice Wizard Fireball Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tombstone

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Graveyard Archers Minions Ice Wizard
Archers
Zap P.E.K.K.A Graveyard
Minions
Zap P.E.K.K.A Graveyard
Tombstone
Fireball
Zap Graveyard
P.E.K.K.A
Zap Archers Minions Ice Wizard Graveyard
Ice Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Fireball Archers Minions P.E.K.K.A Ice Wizard

Defense Synergies 1 16

Zap
Fireball Archers Minions Tombstone P.E.K.K.A Ice Wizard
Archers
Zap Minions Tombstone P.E.K.K.A Ice Wizard
Minions
Zap Archers Tombstone P.E.K.K.A Ice Wizard
Tombstone
Zap Archers Minions Fireball Ice Wizard
Fireball
Zap Tombstone Ice Wizard
P.E.K.K.A
Zap Archers Minions Ice Wizard
Ice Wizard
Zap Archers Minions Tombstone Fireball P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Fireball
P.E.K.K.A Zap Minions Tombstone Ice Wizard
P.E.K.K.A Archers Minions Tombstone Ice Wizard
P.E.K.K.A Minions Tombstone Ice Wizard
Tombstone Fireball P.E.K.K.A
Fireball Zap Archers Minions Ice Wizard
Minions Zap Archers Tombstone Fireball Ice Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Tombstone Ice Wizard
Archers Ice Wizard
Archers Minions Ice Wizard Zap Tombstone Fireball
Minions Zap Archers Fireball Ice Wizard
Tombstone P.E.K.K.A Zap Minions Fireball Ice Wizard
Fireball Zap Minions Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
Zap Fireball P.E.K.K.A
Minions Tombstone Fireball P.E.K.K.A
Tombstone Fireball Zap Archers Minions Ice Wizard
Zap Archers Minions Tombstone Fireball Ice Wizard
P.E.K.K.A
Archers Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone Fireball P.E.K.K.A
Fireball Zap Archers
Tombstone P.E.K.K.A Zap Minions
P.E.K.K.A Zap Fireball
P.E.K.K.A Tombstone
Fireball Zap Archers Minions Ice Wizard
P.E.K.K.A Archers Minions Tombstone Fireball Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Minions Tombstone Fireball
P.E.K.K.A Tombstone
P.E.K.K.A Minions Tombstone
P.E.K.K.A Zap Fireball
P.E.K.K.A Tombstone Fireball
Archers Fireball
Tombstone Zap Archers Minions Fireball P.E.K.K.A
Minions Zap Archers Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Minions Tombstone Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball
Zap Fireball
Zap Fireball

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