My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Battle Ram
Giant Snowball
Goblins Minions Minion Horde Battle Ram Lumberjack
Zap
Goblins Minions Minion Horde Battle Ram
Barbarian Barrel
Goblins Battle Ram Ice Wizard Lumberjack
The Log
Goblins Battle Ram Lumberjack
Earthquake
Arrows
Goblins Minions Minion Horde
Royal Delivery
Goblins Minions Minion Horde Battle Ram P.E.K.K.A Ice Wizard Lumberjack
Fireball
Minions Minion Horde Battle Ram Ice Wizard Lumberjack
Poison
Minions Minion Horde Ice Wizard
Lightning
Battle Ram Ice Wizard Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Ice Wizard Battle Ram Lumberjack Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Ice Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Battle Ram P.E.K.K.A Goblins Minions Minion Horde Ice Wizard Lumberjack
Minions
Zap Battle Ram P.E.K.K.A Lumberjack
Minion Horde
Zap Battle Ram Lumberjack
Battle Ram
Zap Goblins Minions Minion Horde P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Minions Battle Ram Ice Wizard Lumberjack
Ice Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Minions Minion Horde Battle Ram P.E.K.K.A Ice Wizard

Defense Synergies 0 14

Goblins
Zap Minion Horde Ice Wizard
Zap
Goblins Minions Minion Horde P.E.K.K.A Ice Wizard Lumberjack
Minions
Zap P.E.K.K.A Ice Wizard Lumberjack
Minion Horde
Goblins Zap Ice Wizard
Battle Ram
P.E.K.K.A
Zap Minions Ice Wizard
Ice Wizard
Goblins Zap Minions Minion Horde P.E.K.K.A Lumberjack
Lumberjack
Zap Minions Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Minion Horde P.E.K.K.A Lumberjack Goblins Zap Minions Ice Wizard
Minion Horde P.E.K.K.A Lumberjack Goblins Minions Ice Wizard
Minion Horde P.E.K.K.A Lumberjack Goblins Minions Ice Wizard
P.E.K.K.A Lumberjack
Goblins Zap Minions Ice Wizard Lumberjack
Minions Minion Horde Zap Ice Wizard
Zap P.E.K.K.A
Minion Horde P.E.K.K.A Goblins Minions Ice Wizard Lumberjack
Goblins Minion Horde Ice Wizard Lumberjack
Goblins Minions Minion Horde Ice Wizard Zap Lumberjack
Minions Minion Horde Zap Ice Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Minions Ice Wizard
Goblins Zap Minions Minion Horde P.E.K.K.A Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Zap P.E.K.K.A Lumberjack
Minion Horde Goblins Minions P.E.K.K.A Lumberjack
Goblins Zap Minions Minion Horde Ice Wizard Lumberjack
Zap Minions Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Goblins Minions Minion Horde P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap P.E.K.K.A
Zap Lumberjack
P.E.K.K.A Lumberjack Goblins Zap Minions Minion Horde
P.E.K.K.A Lumberjack Zap Minion Horde
P.E.K.K.A Minion Horde Lumberjack
Zap Minions Minion Horde Ice Wizard
P.E.K.K.A Goblins Minions Minion Horde Ice Wizard Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Zap Minion Horde P.E.K.K.A Goblins Minions
P.E.K.K.A Minion Horde
P.E.K.K.A Minions Minion Horde Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Minion Horde Lumberjack
Minion Horde
Goblins Zap Minions Minion Horde P.E.K.K.A Lumberjack
Minions Zap Minion Horde P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Ice Wizard
Minion Horde
Zap Minion Horde
Zap Minions Minion Horde Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Goblins Minions Minion Horde Lumberjack
Zap Minion Horde
Zap
Minions Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minions Minion Horde
Zap
Zap
Minions Minion Horde
Zap Minion Horde
Zap Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Zap
Zap Minion Horde Ice Wizard
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Minions
Zap Ice Wizard
Minion Horde Lumberjack
Zap
Zap
Minion Horde P.E.K.K.A
Zap Minions Minion Horde
Zap
Zap

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