My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Barbarians
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Valkyrie Wizard Electro Wizard
The Log
Goblins Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Goblins
Royal Delivery
Goblins Barbarians Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Barbarians Wizard Elixir Collector Electro Wizard
Poison
Barbarians Wizard Elixir Collector Electro Wizard
Lightning
Valkyrie Wizard Elixir Collector Electro Wizard
Rocket
Barbarians Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Valkyrie Electro Wizard Barbarians Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Valkyrie Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
P.E.K.K.A
Barbarians
Valkyrie
Goblins Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A
Elixir Collector
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 0 11

Goblins
Wizard Electro Wizard
Arrows
Barbarians Valkyrie P.E.K.K.A
Barbarians
Arrows
Valkyrie
Arrows Wizard P.E.K.K.A Electro Wizard
Wizard
Goblins Valkyrie P.E.K.K.A Electro Wizard
Elixir Collector
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Goblins Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Barbarians P.E.K.K.A Goblins Valkyrie Electro Wizard
Barbarians P.E.K.K.A Goblins Valkyrie Electro Wizard
Barbarians P.E.K.K.A Goblins Valkyrie Electro Wizard
Arrows Barbarians Valkyrie P.E.K.K.A
Arrows Goblins Valkyrie Electro Wizard
Electro Wizard Arrows Wizard
Arrows Barbarians Valkyrie P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Goblins
Goblins Barbarians Valkyrie Electro Wizard
Goblins Barbarians Valkyrie Electro Wizard Arrows Wizard
Arrows Wizard Electro Wizard
Barbarians P.E.K.K.A Valkyrie Wizard Electro Wizard
Valkyrie Wizard Goblins Arrows Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Wizard Goblins Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Goblins Barbarians Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Barbarians Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Valkyrie Wizard Goblins Arrows Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
Barbarians P.E.K.K.A Goblins Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Valkyrie
Arrows Wizard Electro Wizard
P.E.K.K.A Goblins Barbarians Valkyrie Electro Wizard
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Electro Wizard Goblins Barbarians Valkyrie
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Arrows Barbarians Valkyrie Electro Wizard
Barbarians P.E.K.K.A Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Electro Wizard Goblins Valkyrie P.E.K.K.A
Arrows Valkyrie Barbarians Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Barbarians
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Barbarians
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard

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