My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Goblin Hut Three Musketeers Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner
Giant Snowball
Mega Minion Goblin Hut Three Musketeers Baby Dragon Miner
Zap
Goblin Hut Three Musketeers
Barbarian Barrel
Valkyrie Goblin Hut Three Musketeers
The Log
Goblin Hut Three Musketeers
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mega Minion Valkyrie Goblin Hut Three Musketeers Baby Dragon P.E.K.K.A Miner
Fireball
Mega Minion Goblin Hut Three Musketeers Baby Dragon
Poison
Mega Minion Goblin Hut Three Musketeers
Lightning
Mega Minion Valkyrie Goblin Hut Three Musketeers Baby Dragon
Rocket
Valkyrie Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Baby Dragon P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Miner Fireball Valkyrie Baby Dragon Goblin Hut P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Miner Fireball Valkyrie

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie Baby Dragon Miner
Fireball
Mega Minion Baby Dragon Miner
Valkyrie
Mega Minion Goblin Hut Three Musketeers Baby Dragon P.E.K.K.A
Goblin Hut
Valkyrie Three Musketeers Baby Dragon Miner
Three Musketeers
Valkyrie Goblin Hut Miner
Baby Dragon
Mega Minion Fireball Valkyrie Goblin Hut P.E.K.K.A Miner
P.E.K.K.A
Valkyrie Baby Dragon
Miner
Mega Minion Fireball Goblin Hut Three Musketeers Baby Dragon

Defense Synergies 0 12

Mega Minion
Valkyrie Goblin Hut Baby Dragon Miner
Fireball
Valkyrie Goblin Hut Miner
Valkyrie
Mega Minion Fireball Goblin Hut Baby Dragon P.E.K.K.A
Goblin Hut
Mega Minion Fireball Valkyrie Baby Dragon
Three Musketeers
Baby Dragon
Mega Minion Valkyrie Goblin Hut P.E.K.K.A
P.E.K.K.A
Valkyrie Baby Dragon
Miner
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Goblin Hut Baby Dragon
P.E.K.K.A Mega Minion Valkyrie Goblin Hut Three Musketeers
Goblin Hut Three Musketeers P.E.K.K.A Mega Minion Valkyrie
Goblin Hut Three Musketeers P.E.K.K.A Mega Minion Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Mega Minion Valkyrie Baby Dragon
Mega Minion Three Musketeers Fireball Goblin Hut Baby Dragon
Fireball Valkyrie Baby Dragon P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Hut
Valkyrie Miner
Valkyrie Mega Minion Fireball Goblin Hut Baby Dragon
Mega Minion Three Musketeers Fireball Goblin Hut Baby Dragon
Goblin Hut P.E.K.K.A Fireball Valkyrie Three Musketeers
Fireball Valkyrie Three Musketeers Mega Minion Goblin Hut Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Hut Three Musketeers
Fireball Goblin Hut Three Musketeers P.E.K.K.A
Three Musketeers Fireball Valkyrie Goblin Hut P.E.K.K.A
Fireball Mega Minion Valkyrie Goblin Hut Three Musketeers Baby Dragon
Valkyrie Baby Dragon Mega Minion Fireball Goblin Hut
P.E.K.K.A Goblin Hut Three Musketeers
Valkyrie Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut P.E.K.K.A
Fireball Mega Minion Valkyrie Baby Dragon Miner
P.E.K.K.A Valkyrie Goblin Hut
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Goblin Hut Three Musketeers
Fireball Goblin Hut Three Musketeers Baby Dragon
P.E.K.K.A Mega Minion Fireball Valkyrie Goblin Hut
P.E.K.K.A Valkyrie
P.E.K.K.A Mega Minion Fireball Valkyrie Goblin Hut Baby Dragon
P.E.K.K.A Mega Minion Goblin Hut Three Musketeers
P.E.K.K.A Mega Minion Valkyrie Goblin Hut
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Three Musketeers
Fireball Valkyrie Three Musketeers Baby Dragon
Goblin Hut Mega Minion Fireball Valkyrie Three Musketeers Baby Dragon P.E.K.K.A
Valkyrie Mega Minion Fireball Goblin Hut Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Miner
Fireball Goblin Hut Baby Dragon Miner
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Mega Minion Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball Miner
Fireball Three Musketeers
Miner Fireball Valkyrie
Fireball Baby Dragon
Fireball Goblin Hut Three Musketeers Baby Dragon Miner
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Three Musketeers Baby Dragon
Fireball Goblin Hut Three Musketeers Baby Dragon
Fireball Three Musketeers
Mega Minion Fireball Three Musketeers Baby Dragon
Fireball Valkyrie Baby Dragon Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Mega Minion
Fireball Miner Baby Dragon
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Fireball Baby Dragon
Mega Minion Fireball Goblin Hut
Mega Minion Fireball
Fireball Miner
Fireball
P.E.K.K.A
Fireball
Fireball Goblin Hut
Fireball Mega Minion Three Musketeers Baby Dragon
Fireball
Fireball Miner Mega Minion Valkyrie Three Musketeers Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion Three Musketeers P.E.K.K.A
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Miner

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