My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Elixir Collector
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Elixir Collector Electro Wizard
Poison
Bats Goblin Gang Elixir Collector Electro Wizard
Lightning
Elixir Collector Electro Wizard
Rocket
Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Hog Rider Electro Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Bats
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Bats Zap Goblin Gang Fireball Electro Wizard
Elixir Collector
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 9

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bats Goblin Gang P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Fireball
Zap Electro Wizard
Hog Rider
Elixir Collector
P.E.K.K.A
Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Electro Wizard
Bats Electro Wizard Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Bats Goblin Gang Electro Wizard Zap Fireball
Bats Zap Goblin Gang Fireball Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Fireball Electro Wizard
Fireball Bats Zap Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Bats Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Bats Zap Goblin Gang Electro Wizard
Zap Bats Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Zap Electro Wizard
Goblin Gang P.E.K.K.A Bats Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang
Fireball Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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