My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch Executioner Lumberjack
The Log
Goblin Gang Elite Barbarians Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Wizard Witch Executioner P.E.K.K.A Lumberjack
Fireball
Goblin Gang Elite Barbarians Wizard Witch Executioner Lumberjack
Poison
Goblin Gang Wizard Witch Executioner
Lightning
Elite Barbarians Wizard Witch Executioner Lumberjack
Rocket
Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Lumberjack Wizard Witch Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Tornado Lumberjack Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A
Elite Barbarians
Wizard Lumberjack
Wizard
Tornado Elite Barbarians P.E.K.K.A Lumberjack
Tornado
Wizard Executioner P.E.K.K.A Witch
Witch
Tornado P.E.K.K.A Lumberjack
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Goblin Gang Wizard Witch Executioner Lumberjack
Lumberjack
Elite Barbarians Wizard Witch P.E.K.K.A

Defense Synergies 3 8

Goblin Gang
P.E.K.K.A Lumberjack
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A Lumberjack
Tornado
Wizard Executioner P.E.K.K.A Witch
Witch
Tornado Lumberjack
Executioner
Tornado Lumberjack
P.E.K.K.A
Tornado Goblin Gang Wizard
Lumberjack
Goblin Gang Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Elite Barbarians P.E.K.K.A Lumberjack Goblin Gang Witch Executioner
Goblin Gang Tornado Witch P.E.K.K.A Lumberjack Elite Barbarians Executioner
Elite Barbarians Witch P.E.K.K.A Lumberjack Goblin Gang
Elite Barbarians Tornado P.E.K.K.A Lumberjack
Goblin Gang Tornado Executioner Lumberjack
Tornado Goblin Gang Wizard Witch Executioner
P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Elite Barbarians Tornado Lumberjack
Goblin Gang Elite Barbarians Tornado Lumberjack
Goblin Gang Witch Executioner Wizard Tornado Lumberjack
Executioner Goblin Gang Wizard Tornado Witch
P.E.K.K.A Lumberjack Goblin Gang Elite Barbarians Wizard Witch
Wizard Executioner Goblin Gang Tornado Witch P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Goblin Gang Lumberjack
Tornado Goblin Gang Elite Barbarians P.E.K.K.A Lumberjack
Wizard Goblin Gang Elite Barbarians Tornado Witch Executioner P.E.K.K.A Lumberjack
Goblin Gang Elite Barbarians Wizard Tornado Witch Executioner Lumberjack
Wizard Tornado Witch Executioner Lumberjack
P.E.K.K.A Elite Barbarians Tornado Lumberjack
Goblin Gang Wizard Elite Barbarians Witch Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Witch P.E.K.K.A
Goblin Gang Elite Barbarians Wizard Executioner Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Elite Barbarians Witch
Goblin Gang P.E.K.K.A Lumberjack Elite Barbarians Tornado
P.E.K.K.A Goblin Gang Elite Barbarians Witch Executioner Lumberjack
Wizard Executioner Goblin Gang Tornado Witch
Goblin Gang P.E.K.K.A Elite Barbarians Witch Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Tornado Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians Witch Lumberjack
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Goblin Gang Wizard Witch Executioner Lumberjack
Wizard Witch Executioner
Goblin Gang Elite Barbarians Witch Tornado Executioner P.E.K.K.A Lumberjack
Executioner Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Wizard Executioner
Wizard Executioner Tornado Witch
Wizard Tornado Witch Executioner
Wizard Tornado Executioner
Wizard Tornado
Goblin Gang Elite Barbarians Tornado Lumberjack
Wizard Tornado
Wizard Tornado Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Witch Executioner
Wizard Executioner
Tornado
Wizard Executioner
Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Wizard Witch Executioner
Witch
Wizard Tornado Witch Executioner
Wizard Tornado Witch
Tornado
Elite Barbarians Wizard Tornado Witch Executioner
Wizard Witch
Elite Barbarians
Wizard
P.E.K.K.A
Wizard
Goblin Gang Witch
Wizard Tornado Witch Executioner
Goblin Gang Wizard Executioner Lumberjack
Wizard Executioner
Tornado
Elite Barbarians Executioner P.E.K.K.A
Goblin Gang Elite Barbarians Tornado Witch
Tornado Witch Executioner
Tornado Witch Executioner

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