My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Goblin Gang Musketeer Hog Rider
Zap
Spear Goblins Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer
The Log
Spear Goblins Goblin Gang Musketeer Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Musketeer Hog Rider P.E.K.K.A
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Spear Goblins Goblin Gang Musketeer
Lightning
Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Goblin Gang Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Goblin Gang

Attack Synergies 11 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Zap Goblin Gang
Zap
Fireball Hog Rider P.E.K.K.A Spear Goblins Ice Golem Musketeer
Goblin Gang
Ice Golem Hog Rider Spear Goblins P.E.K.K.A
Ice Golem
Spear Goblins Goblin Gang Musketeer Hog Rider Zap
Fireball
Zap Hog Rider
Musketeer
Ice Golem Hog Rider Zap P.E.K.K.A
Hog Rider
Spear Goblins Zap Goblin Gang Ice Golem Fireball Musketeer
P.E.K.K.A
Zap Goblin Gang Musketeer

Defense Synergies 4 13

Spear Goblins
Ice Golem Zap Goblin Gang Musketeer P.E.K.K.A
Zap
Fireball Spear Goblins Goblin Gang Ice Golem Musketeer P.E.K.K.A
Goblin Gang
Musketeer Spear Goblins Zap Ice Golem P.E.K.K.A
Ice Golem
Spear Goblins Musketeer Zap Goblin Gang Fireball
Fireball
Zap Ice Golem Musketeer
Musketeer
Goblin Gang Ice Golem Spear Goblins Zap Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Spear Goblins Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem Fireball Musketeer
P.E.K.K.A Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Musketeer
P.E.K.K.A Goblin Gang Musketeer
Fireball P.E.K.K.A
Goblin Gang Fireball Spear Goblins Zap Musketeer
Musketeer Spear Goblins Zap Goblin Gang Fireball
Zap Ice Golem Fireball Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Spear Goblins Ice Golem Musketeer
Goblin Gang Spear Goblins Zap Ice Golem Fireball Musketeer
Musketeer Spear Goblins Zap Goblin Gang Fireball
P.E.K.K.A Zap Goblin Gang Fireball Musketeer
Fireball Zap Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Goblin Gang Fireball Musketeer P.E.K.K.A
Fireball Spear Goblins Zap Goblin Gang Musketeer
Zap Spear Goblins Ice Golem Fireball Musketeer
P.E.K.K.A Musketeer
Goblin Gang Spear Goblins Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Ice Golem Fireball P.E.K.K.A
Fireball Zap Goblin Gang Ice Golem Musketeer
Goblin Gang P.E.K.K.A Spear Goblins Zap Ice Golem Musketeer
Goblin Gang P.E.K.K.A Zap Ice Golem Fireball Musketeer
P.E.K.K.A Goblin Gang Musketeer
Fireball Zap Goblin Gang Ice Golem Musketeer
Goblin Gang P.E.K.K.A Spear Goblins Ice Golem Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Ice Golem Fireball
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Ice Golem Fireball
Fireball Musketeer
Goblin Gang Spear Goblins Zap Ice Golem Fireball Musketeer P.E.K.K.A
Zap Ice Golem Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer
Fireball Zap Musketeer
Fireball
Ice Golem Fireball Musketeer
Fireball Zap
Fireball Spear Goblins Zap Ice Golem Musketeer
Musketeer
Fireball Zap Ice Golem
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Ice Golem Fireball Musketeer
Fireball Musketeer
Zap Ice Golem Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Ice Golem Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Ice Golem Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Spear Goblins Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Ice Golem Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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