My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Goblin Barrel Princess
Zap
Archers Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Archers Knight Goblin Gang Goblin Barrel Princess
The Log
Archers Goblin Gang Goblin Barrel Princess
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel Princess
Royal Delivery
Archers Knight Goblin Gang Goblin Barrel P.E.K.K.A Princess
Fireball
Archers Goblin Gang Goblin Barrel Princess
Poison
Archers Goblin Gang Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Goblin Barrel Princess Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight P.E.K.K.A
Knight
Archers Goblin Gang Goblin Barrel Princess Fireball The Log
Goblin Gang
Knight Goblin Barrel P.E.K.K.A Princess
Fireball
Knight The Log Princess
Goblin Barrel
Knight Goblin Gang P.E.K.K.A Princess
P.E.K.K.A
Archers Goblin Gang Goblin Barrel The Log Princess
The Log
Knight Fireball P.E.K.K.A Princess
Princess
Knight Goblin Gang Fireball Goblin Barrel P.E.K.K.A The Log

Defense Synergies 5 11

Archers
Knight Goblin Gang P.E.K.K.A The Log
Knight
Archers Goblin Gang Princess Fireball The Log
Goblin Gang
Knight Archers P.E.K.K.A The Log Princess
Fireball
The Log Knight Princess
Goblin Barrel
P.E.K.K.A
The Log Archers Goblin Gang Princess
The Log
Fireball P.E.K.K.A Archers Knight Goblin Gang Princess
Princess
Knight Goblin Gang Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
P.E.K.K.A Knight Goblin Gang The Log
Goblin Gang P.E.K.K.A Archers Knight
P.E.K.K.A Knight Goblin Gang
Fireball P.E.K.K.A The Log Princess
Goblin Gang Fireball The Log Archers
Archers Goblin Gang Fireball Princess
Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang Archers
Archers Goblin Gang Knight Fireball The Log Princess
Archers Goblin Gang Fireball Princess
P.E.K.K.A Knight Goblin Gang Fireball The Log
Fireball Goblin Gang P.E.K.K.A The Log Princess
P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball P.E.K.K.A The Log
Knight Goblin Gang Fireball P.E.K.K.A
Fireball Archers Knight Goblin Gang The Log
The Log Archers Knight Fireball Princess
P.E.K.K.A
Goblin Gang Archers Knight Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball P.E.K.K.A
Fireball Archers Knight Goblin Gang The Log
Goblin Gang P.E.K.K.A Knight The Log
Goblin Gang P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Goblin Gang
Fireball Archers Goblin Gang Princess
Goblin Gang P.E.K.K.A Archers Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Goblin Gang Fireball
Archers Fireball Princess
Goblin Gang Archers Knight Fireball P.E.K.K.A The Log
Archers Fireball P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Princess
Archers The Log Princess
Fireball The Log Princess
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log Princess
Fireball Archers Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Archers Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Archers Fireball Princess
Fireball
Fireball
Fireball The Log
Fireball Princess
P.E.K.K.A
Fireball The Log Princess
Archers Goblin Gang Fireball Princess
Fireball Archers Princess
The Log Fireball
Fireball Knight Goblin Gang Princess
The Log Fireball Princess
Fireball
P.E.K.K.A
Goblin Gang Fireball The Log Princess
Fireball Princess
Fireball The Log Princess

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