My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards
Giant Snowball
Bats Goblin Gang Guards
Zap
Bats Goblin Gang Guards
Barbarian Barrel
Knight Goblin Gang Guards Executioner
The Log
Goblin Gang Guards
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Knight Goblin Gang Guards Executioner P.E.K.K.A
Fireball
Goblin Gang Executioner
Poison
Bats Goblin Gang Guards Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Guards Fireball Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Knight Guards Executioner
Knight
Bats Goblin Gang Executioner Zap Fireball
Goblin Gang
Knight P.E.K.K.A
Fireball
Zap Knight
Guards
Zap
Executioner
Knight Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Executioner

Defense Synergies 4 11

Bats
Knight Zap P.E.K.K.A
Zap
Fireball Bats Knight Goblin Gang Guards Executioner P.E.K.K.A
Knight
Bats Goblin Gang Executioner Zap Fireball
Goblin Gang
Knight Zap Guards P.E.K.K.A
Fireball
Zap Knight
Guards
Zap Goblin Gang Executioner
Executioner
Knight Zap Guards
P.E.K.K.A
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner
P.E.K.K.A Bats Zap Knight Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bats Knight Executioner
P.E.K.K.A Bats Knight Goblin Gang Guards
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Guards Executioner
Bats Zap Goblin Gang Fireball Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Guards
Bats Goblin Gang Guards Executioner Zap Knight Fireball
Executioner Bats Zap Goblin Gang Fireball
P.E.K.K.A Bats Zap Knight Goblin Gang Fireball Guards
Fireball Executioner Bats Zap Goblin Gang Guards P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Bats Knight Goblin Gang Fireball Executioner P.E.K.K.A
Fireball Bats Zap Knight Goblin Gang Guards Executioner
Zap Executioner Bats Knight Fireball Guards
P.E.K.K.A
Goblin Gang Bats Knight Fireball Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Zap Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Executioner
Goblin Gang Guards P.E.K.K.A Bats Zap Knight
Goblin Gang Guards P.E.K.K.A Bats Zap Knight Fireball
P.E.K.K.A Knight Goblin Gang Guards Executioner
Fireball Executioner Bats Zap Goblin Gang
Goblin Gang Guards P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Bats Knight Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Knight Goblin Gang Fireball Guards Executioner
Fireball Executioner
Goblin Gang Guards Bats Zap Knight Fireball Executioner P.E.K.K.A
Bats Executioner Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Zap Executioner
Fireball
Knight Fireball Guards
Fireball Executioner Zap
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Bats Goblin Gang Fireball Guards
Zap Knight Fireball
Fireball Zap Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats
Zap Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Bats Zap Fireball Executioner
Zap Bats Fireball Guards
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Fireball Guards
Fireball Zap Executioner
Fireball
Fireball Knight Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Bats Goblin Gang Fireball Guards
Bats Zap Fireball Executioner
Zap Fireball Executioner

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