My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Sparky
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Electro Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang P.E.K.K.A Miner Electro Wizard Sparky
Fireball
Goblin Gang Electro Wizard Sparky
Poison
Bats Goblin Gang Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Miner Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap P.E.K.K.A Sparky
Zap
Arrows P.E.K.K.A Miner Electro Wizard Sparky Bats
Arrows
Zap P.E.K.K.A Sparky Miner
Goblin Gang
Miner P.E.K.K.A Sparky
P.E.K.K.A
Zap Arrows Electro Wizard Bats Goblin Gang
Miner
Bats Zap Goblin Gang Arrows Electro Wizard Sparky
Electro Wizard
Zap P.E.K.K.A Miner Sparky
Sparky
Zap Arrows Bats Goblin Gang Miner Electro Wizard

Defense Synergies 1 16

Bats
Zap P.E.K.K.A Electro Wizard Sparky
Zap
Electro Wizard Bats Arrows Goblin Gang P.E.K.K.A Miner Sparky
Arrows
Zap P.E.K.K.A Sparky
Goblin Gang
Zap P.E.K.K.A Miner Electro Wizard Sparky
P.E.K.K.A
Bats Zap Arrows Goblin Gang Electro Wizard
Miner
Zap Goblin Gang
Electro Wizard
Zap Bats Goblin Gang P.E.K.K.A
Sparky
Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
P.E.K.K.A Sparky Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Sparky Bats Goblin Gang Electro Wizard
Arrows P.E.K.K.A Sparky
Arrows Goblin Gang Bats Zap Electro Wizard
Bats Electro Wizard Zap Arrows Goblin Gang
Zap Arrows P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Goblin Gang
Goblin Gang Miner Electro Wizard Sparky
Bats Goblin Gang Electro Wizard Zap Arrows
Arrows Bats Zap Goblin Gang Electro Wizard
P.E.K.K.A Sparky Bats Zap Goblin Gang Electro Wizard
Sparky Bats Zap Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard Sparky
Sparky Bats Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Bats Zap Goblin Gang Electro Wizard
Zap Arrows Bats Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Goblin Gang Bats Arrows P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Arrows Goblin Gang Miner
Goblin Gang P.E.K.K.A Bats Zap Electro Wizard Sparky
Goblin Gang P.E.K.K.A Bats Zap Electro Wizard Sparky
P.E.K.K.A Goblin Gang Sparky
Arrows Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Sparky
Zap P.E.K.K.A Electro Wizard Bats Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Goblin Gang Sparky
Sparky
Goblin Gang Electro Wizard Sparky Bats Zap P.E.K.K.A
Bats Arrows Zap P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Miner Electro Wizard
Arrows Miner Sparky
Arrows Sparky
Zap Arrows Sparky
Arrows Bats Zap
Arrows Sparky
Arrows Zap
Arrows Miner Zap
Bats Goblin Gang Electro Wizard Sparky
Miner Zap Arrows Electro Wizard Sparky
Zap Arrows
Miner Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Electro Wizard Sparky
Zap Arrows Miner
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky
Arrows Miner Zap Electro Wizard Sparky
Zap Arrows Miner Sparky
Miner Zap Arrows Sparky
Bats Zap Arrows Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap Arrows Miner Sparky
Zap Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Sparky
Zap Electro Wizard Bats Goblin Gang
Zap Arrows Electro Wizard
Arrows
Miner Goblin Gang Electro Wizard Sparky
Arrows Zap
Zap Arrows Sparky
P.E.K.K.A Sparky
Zap Bats Goblin Gang Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Miner Electro Wizard Sparky

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