My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Graveyard
Giant Snowball
Archers Goblin Gang Minion Horde Graveyard
Zap
Archers Goblin Gang Minion Horde Graveyard
Barbarian Barrel
Archers Goblin Gang Ice Wizard Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Archers Goblin Gang Minion Horde Graveyard
Royal Delivery
Archers Goblin Gang Minion Horde P.E.K.K.A Ice Wizard Graveyard
Fireball
Archers Goblin Gang Minion Horde Ice Wizard
Poison
Archers Goblin Gang Minion Horde Ice Wizard Graveyard
Lightning
Ice Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Ice Wizard Poison Minion Horde Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Archers Minion Horde Poison Ice Wizard
Archers
Zap P.E.K.K.A Graveyard
Goblin Gang
P.E.K.K.A
Minion Horde
Zap
Poison
P.E.K.K.A Graveyard Zap
P.E.K.K.A
Zap Poison Archers Goblin Gang Ice Wizard Graveyard
Ice Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Poison Archers P.E.K.K.A Ice Wizard

Defense Synergies 0 14

Zap
Archers Goblin Gang Minion Horde Poison P.E.K.K.A Ice Wizard
Archers
Zap Goblin Gang P.E.K.K.A Ice Wizard
Goblin Gang
Zap Archers P.E.K.K.A Ice Wizard
Minion Horde
Zap Ice Wizard
Poison
Zap Ice Wizard
P.E.K.K.A
Zap Archers Goblin Gang Ice Wizard
Ice Wizard
Zap Archers Goblin Gang Minion Horde Poison P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde P.E.K.K.A Zap Goblin Gang Ice Wizard
Goblin Gang Minion Horde P.E.K.K.A Archers Ice Wizard
Minion Horde P.E.K.K.A Goblin Gang Ice Wizard
Poison P.E.K.K.A
Goblin Gang Zap Archers Ice Wizard
Minion Horde Zap Archers Goblin Gang Poison Ice Wizard
Zap Poison P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Archers Minion Horde Ice Wizard
Archers Goblin Gang Minion Horde Poison Ice Wizard Zap
Minion Horde Zap Archers Goblin Gang Poison Ice Wizard
Minion Horde P.E.K.K.A Zap Goblin Gang Ice Wizard
Zap Goblin Gang Minion Horde Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang P.E.K.K.A
Minion Horde Goblin Gang Poison P.E.K.K.A
Zap Archers Goblin Gang Minion Horde Ice Wizard
Zap Poison Archers Ice Wizard
P.E.K.K.A
Goblin Gang Archers Minion Horde Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers P.E.K.K.A
Poison Zap Archers Goblin Gang
Goblin Gang P.E.K.K.A Zap Minion Horde
Goblin Gang P.E.K.K.A Zap Minion Horde
P.E.K.K.A Goblin Gang Minion Horde
Poison Zap Archers Goblin Gang Minion Horde Ice Wizard
Goblin Gang P.E.K.K.A Archers Minion Horde Ice Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Poison
P.E.K.K.A Goblin Gang Minion Horde
Archers Minion Horde
Goblin Gang Zap Archers Minion Horde Poison P.E.K.K.A
Poison Zap Archers Minion Horde P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Zap Ice Wizard
Minion Horde Poison
Poison
Poison Zap Minion Horde
Poison Zap Minion Horde Ice Wizard
Archers Minion Horde Poison
Poison Zap Ice Wizard
Poison Zap
Goblin Gang Minion Horde Poison
Poison Zap Minion Horde
Poison Zap Archers
Poison
Minion Horde Poison
Zap Poison
Zap Minion Horde Poison
Minion Horde Poison
Poison
Minion Horde
Zap Archers Poison
Zap Poison
Minion Horde Poison
Poison
Zap Minion Horde Poison
Zap Poison Ice Wizard
Minion Horde
Poison Zap Ice Wizard
Zap Poison
Poison Zap
Poison Zap Archers Minion Horde Ice Wizard
Zap Minion Horde Poison
Minion Horde
Poison Zap Minion Horde
Zap Minion Horde Poison
P.E.K.K.A Minion Horde
Poison
Zap Minion Horde Archers Goblin Gang
Poison Zap Archers Ice Wizard
Poison Goblin Gang Minion Horde
Zap Poison
Zap Poison
Minion Horde P.E.K.K.A
Zap Goblin Gang Minion Horde Poison
Zap Poison
Poison Zap

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