My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Miner
Giant Snowball
Minion Horde Musketeer Furnace Miner
Zap
Minion Horde Furnace
Barbarian Barrel
Musketeer Furnace Giant Skeleton Electro Wizard
The Log
Musketeer Furnace Giant Skeleton
Earthquake
Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde Musketeer Giant Skeleton P.E.K.K.A Miner Electro Wizard
Fireball
Minion Horde Musketeer Furnace Electro Wizard
Poison
Minion Horde Musketeer Furnace Electro Wizard
Lightning
Musketeer Furnace Electro Wizard
Rocket
Minion Horde Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Fireball Musketeer Furnace Electro Wizard Minion Horde Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Fireball Musketeer Furnace

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Giant Skeleton
Fireball
Miner Electro Wizard
Musketeer
Giant Skeleton P.E.K.K.A Miner
Furnace
Miner Giant Skeleton P.E.K.K.A
Giant Skeleton
Minion Horde Musketeer Furnace Miner Electro Wizard
P.E.K.K.A
Electro Wizard Musketeer Furnace
Miner
Minion Horde Furnace Fireball Musketeer Giant Skeleton Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Giant Skeleton Miner

Defense Synergies 0 11

Minion Horde
Fireball
Musketeer Miner Electro Wizard
Musketeer
Fireball Furnace Giant Skeleton P.E.K.K.A Miner Electro Wizard
Furnace
Musketeer Electro Wizard
Giant Skeleton
Musketeer Electro Wizard
P.E.K.K.A
Musketeer Electro Wizard
Miner
Fireball Musketeer
Electro Wizard
Fireball Musketeer Furnace Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Electro Wizard
Minion Horde P.E.K.K.A Musketeer Furnace Electro Wizard
Minion Horde Furnace P.E.K.K.A Musketeer Giant Skeleton Electro Wizard
Minion Horde P.E.K.K.A Musketeer Furnace Electro Wizard
Fireball Giant Skeleton P.E.K.K.A
Fireball Musketeer Furnace Electro Wizard
Minion Horde Musketeer Furnace Electro Wizard Fireball
Fireball Musketeer Giant Skeleton P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Musketeer Furnace
Minion Horde Musketeer Giant Skeleton Miner Electro Wizard
Minion Horde Electro Wizard Fireball Musketeer Furnace Giant Skeleton
Minion Horde Musketeer Fireball Furnace Electro Wizard
Minion Horde Furnace P.E.K.K.A Fireball Musketeer Giant Skeleton Electro Wizard
Fireball Minion Horde Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Furnace Electro Wizard
Minion Horde Fireball Furnace P.E.K.K.A Electro Wizard
Minion Horde Fireball Musketeer Furnace P.E.K.K.A Electro Wizard
Fireball Minion Horde Musketeer Furnace Electro Wizard
Furnace Fireball Musketeer Giant Skeleton Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Minion Horde Fireball Musketeer Furnace Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Giant Skeleton P.E.K.K.A Electro Wizard
Fireball Electro Wizard Musketeer Miner
Giant Skeleton P.E.K.K.A Minion Horde Musketeer Furnace Electro Wizard
Giant Skeleton P.E.K.K.A Minion Horde Fireball Musketeer Electro Wizard
Giant Skeleton P.E.K.K.A Minion Horde Musketeer
Fireball Furnace Minion Horde Musketeer Electro Wizard
P.E.K.K.A Minion Horde Fireball Musketeer Furnace Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Minion Horde
Minion Horde Giant Skeleton P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Giant Skeleton
P.E.K.K.A Fireball Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Minion Horde Fireball
Minion Horde Fireball Musketeer Furnace
Electro Wizard Minion Horde Fireball Musketeer Furnace Giant Skeleton P.E.K.K.A
Minion Horde Fireball Musketeer Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Giant Skeleton
Fireball Musketeer Miner Electro Wizard
Minion Horde Fireball Giant Skeleton Miner
Fireball Musketeer Giant Skeleton
Fireball Minion Horde Furnace
Fireball Minion Horde Musketeer Furnace
Minion Horde Musketeer Furnace
Fireball
Fireball Miner
Minion Horde Fireball Musketeer Electro Wizard
Miner Minion Horde Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Musketeer Miner
Minion Horde Fireball Musketeer
Fireball Musketeer Furnace
Minion Horde Fireball Musketeer Furnace
Minion Horde Fireball Musketeer Furnace
Fireball
Minion Horde
Fireball Musketeer Electro Wizard
Fireball Miner
Minion Horde Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fireball Furnace
Minion Horde
Fireball Miner Musketeer Electro Wizard
Fireball Musketeer Miner
Fireball Miner Musketeer
Minion Horde Fireball Musketeer Furnace Electro Wizard
Electro Wizard Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde Fireball Musketeer Miner
Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde Giant Skeleton
Fireball
Minion Horde Electro Wizard Fireball Musketeer
Fireball Musketeer Electro Wizard
Fireball
Fireball Miner Minion Horde Musketeer Electro Wizard
Fireball Musketeer
Fireball Giant Skeleton
Minion Horde Musketeer P.E.K.K.A
Minion Horde Fireball Musketeer Giant Skeleton Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Giant Skeleton Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: