My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Electro Dragon
Zap
Skeleton Army Clone
Barbarian Barrel
Skeleton Army Clone Executioner
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Skeleton Army Clone Electro Dragon Executioner P.E.K.K.A
Fireball
Skeleton Army Clone Electro Dragon Executioner
Poison
Skeleton Army Clone Electro Dragon Executioner
Lightning
Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Clone Giant Electro Dragon Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Clone Giant

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant P.E.K.K.A Electro Dragon Executioner
Giant
Zap Electro Dragon Lightning Executioner
Skeleton Army
Clone
Clone
Skeleton Army
Electro Dragon
Giant Zap Executioner P.E.K.K.A
Executioner
Zap Giant Electro Dragon P.E.K.K.A
Lightning
Giant
P.E.K.K.A
Zap Electro Dragon Executioner

Defense Synergies 0 6

Zap
Skeleton Army Electro Dragon Executioner P.E.K.K.A
Giant
Skeleton Army
Zap Electro Dragon Executioner
Clone
Electro Dragon
Zap Skeleton Army
Executioner
Zap Skeleton Army
Lightning
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Dragon Executioner
Skeleton Army P.E.K.K.A Zap Electro Dragon Executioner
Skeleton Army P.E.K.K.A Electro Dragon Executioner Lightning
Skeleton Army P.E.K.K.A Electro Dragon
Lightning Skeleton Army P.E.K.K.A
Skeleton Army Zap Electro Dragon Executioner
Lightning Zap Electro Dragon Executioner
Lightning Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Executioner Zap Electro Dragon
Executioner Zap Electro Dragon
Skeleton Army P.E.K.K.A Zap Electro Dragon Lightning
Skeleton Army Executioner Zap Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Lightning P.E.K.K.A
Skeleton Army Electro Dragon Executioner P.E.K.K.A
Zap Skeleton Army Electro Dragon Executioner
Zap Executioner Electro Dragon
P.E.K.K.A
Skeleton Army Electro Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Electro Dragon Executioner Lightning
Skeleton Army P.E.K.K.A Zap Electro Dragon Lightning
Skeleton Army Lightning P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Executioner
Executioner Zap Electro Dragon
Skeleton Army P.E.K.K.A Lightning
P.E.K.K.A Skeleton Army
Zap Electro Dragon Lightning P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Dragon
Skeleton Army Lightning P.E.K.K.A Zap
Skeleton Army Lightning P.E.K.K.A Executioner
Skeleton Army Electro Dragon Executioner
Skeleton Army Electro Dragon Zap Executioner Lightning P.E.K.K.A
Executioner Zap Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Zap Electro Dragon Executioner
Lightning Electro Dragon
Lightning
Executioner Zap
Executioner Zap Electro Dragon
Executioner
Zap Electro Dragon Executioner Lightning
Zap Electro Dragon Lightning
Lightning Electro Dragon
Lightning Zap Electro Dragon
Lightning Zap Electro Dragon Executioner
Lightning Executioner
Lightning Electro Dragon
Lightning Zap
Lightning Zap Electro Dragon Executioner
Lightning Electro Dragon Executioner
Lightning
Lightning
Lightning Zap Electro Dragon Executioner
Lightning Zap Electro Dragon
Lightning
Lightning
Lightning
Lightning Zap Electro Dragon
Zap Electro Dragon Executioner
Zap Electro Dragon Executioner Lightning
Lightning Zap Electro Dragon
Lightning Zap
Lightning Zap Electro Dragon Executioner
Zap Electro Dragon Lightning
Lightning
Lightning Zap Electro Dragon
Zap Lightning Electro Dragon
P.E.K.K.A
Lightning
Zap Lightning Skeleton Army Electro Dragon
Lightning Zap Electro Dragon Executioner
Lightning Electro Dragon Executioner
Zap Electro Dragon Executioner Lightning
Lightning Zap
Electro Dragon Executioner P.E.K.K.A
Zap Electro Dragon Lightning
Zap Electro Dragon Executioner Lightning
Electro Dragon Lightning Zap Executioner

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