My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Zappies Goblin Hut P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Mega Minion Zappies Goblin Hut
Zap
Minions Zappies Goblin Hut
Barbarian Barrel
Knight Zappies Goblin Hut Royal Ghost
The Log
Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Minions Zappies Goblin Hut
Royal Delivery
Knight Minions Mega Minion Zappies Goblin Hut P.E.K.K.A Royal Ghost
Fireball
Minions Mega Minion Zappies Goblin Hut
Poison
Minions Mega Minion Zappies Goblin Hut
Lightning
Knight Mega Minion Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Mega Minion Royal Ghost Zappies Poison Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Mega Minion Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Mega Minion Zappies Goblin Hut Poison
Minions
Knight P.E.K.K.A
Mega Minion
Knight Poison
Zappies
Knight Goblin Hut P.E.K.K.A Royal Ghost
Goblin Hut
Knight Zappies Royal Ghost
Poison
P.E.K.K.A Knight Mega Minion Royal Ghost
P.E.K.K.A
Poison Minions Zappies
Royal Ghost
Zappies Goblin Hut Poison

Defense Synergies 2 9

Knight
Minions Mega Minion Zappies Goblin Hut Poison
Minions
Knight Zappies P.E.K.K.A
Mega Minion
Knight Zappies Goblin Hut
Zappies
Knight Minions Mega Minion P.E.K.K.A
Goblin Hut
Knight Mega Minion Royal Ghost
Poison
Knight
P.E.K.K.A
Minions Zappies
Royal Ghost
Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mega Minion Zappies Goblin Hut
P.E.K.K.A Knight Minions Mega Minion Zappies Goblin Hut
Goblin Hut P.E.K.K.A Knight Minions Mega Minion Zappies
Goblin Hut P.E.K.K.A Knight Minions Mega Minion Zappies
Poison P.E.K.K.A
Minions Mega Minion Zappies Royal Ghost
Minions Mega Minion Zappies Goblin Hut Poison
Poison P.E.K.K.A
Zappies P.E.K.K.A Minions Goblin Hut
Knight Zappies Royal Ghost
Minions Poison Knight Mega Minion Zappies Goblin Hut Royal Ghost
Minions Mega Minion Zappies Goblin Hut Poison
Goblin Hut P.E.K.K.A Knight Minions Zappies
Minions Mega Minion Zappies Goblin Hut Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Knight Zappies Goblin Hut
Zappies Goblin Hut P.E.K.K.A
Knight Minions Zappies Goblin Hut Poison P.E.K.K.A
Knight Minions Mega Minion Zappies Goblin Hut Royal Ghost
Poison Knight Minions Mega Minion Zappies Goblin Hut Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Royal Ghost Knight Minions Zappies Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Goblin Hut P.E.K.K.A Royal Ghost
Poison Knight Mega Minion Royal Ghost
Zappies P.E.K.K.A Knight Minions Goblin Hut
P.E.K.K.A Knight Zappies
P.E.K.K.A Knight Zappies Goblin Hut
Poison Minions Zappies Goblin Hut
P.E.K.K.A Knight Minions Mega Minion Zappies Goblin Hut
P.E.K.K.A Knight Zappies
P.E.K.K.A Knight Minions Mega Minion Zappies Goblin Hut Poison
P.E.K.K.A Mega Minion Zappies Goblin Hut
P.E.K.K.A Knight Minions Mega Minion Zappies Goblin Hut
P.E.K.K.A Poison
P.E.K.K.A Knight Zappies
Zappies
Zappies Goblin Hut Knight Minions Mega Minion Poison P.E.K.K.A
Minions Poison Mega Minion Zappies Goblin Hut P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Royal Ghost
Poison Royal Ghost
Goblin Hut Poison
Knight Poison
Poison
Poison Minions Mega Minion
Poison
Poison
Poison
Minions Poison
Poison Knight
Poison
Poison Knight Goblin Hut
Minions Poison
Goblin Hut Poison
Goblin Hut Poison
Goblin Hut Poison
Poison
Minions
Mega Minion Poison
Poison
Minions Poison
Poison
Poison
Poison
Mega Minion
Poison Royal Ghost
Poison
Poison
Poison
Minions Mega Minion Zappies Goblin Hut Poison
Mega Minion
Poison
Zappies Poison
P.E.K.K.A
Poison
Minions Zappies Goblin Hut
Poison Mega Minion Zappies
Poison Knight Mega Minion
Poison
Poison
Mega Minion P.E.K.K.A
Minions Zappies Poison
Zappies Poison
Poison Royal Ghost

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