My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Hunter Royal Ghost Bandit Electro Wizard
The Log
Hunter Bandit
Earthquake
Arrows
Royal Delivery
Hunter P.E.K.K.A Miner Royal Ghost Bandit Electro Wizard
Fireball
Hunter Bandit Electro Wizard
Poison
Hunter Electro Wizard
Lightning
Hunter Bandit Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Bandit Fireball Hunter Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Royal Ghost Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Miner Electro Wizard
Hunter
P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Hunter The Log
The Log
Fireball P.E.K.K.A Miner Bandit
Miner
Fireball The Log Royal Ghost Bandit Electro Wizard
Royal Ghost
Miner Bandit Electro Wizard
Bandit
Hunter The Log Miner Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Miner Royal Ghost Bandit

Defense Synergies 2 14

Fireball
The Log Miner Bandit Electro Wizard
Hunter
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Hunter Electro Wizard
The Log
Fireball P.E.K.K.A Hunter Miner Royal Ghost Bandit Electro Wizard
Miner
Fireball The Log
Royal Ghost
The Log Electro Wizard
Bandit
Fireball Hunter The Log Electro Wizard
Electro Wizard
Fireball Hunter P.E.K.K.A The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Hunter P.E.K.K.A The Log Bandit Electro Wizard
Hunter P.E.K.K.A Bandit Electro Wizard
Hunter P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Hunter Royal Ghost Bandit Electro Wizard
Hunter Electro Wizard Fireball
Fireball P.E.K.K.A The Log Bandit Electro Wizard
Hunter P.E.K.K.A
Hunter Miner Royal Ghost Bandit Electro Wizard
Electro Wizard Fireball Hunter The Log Royal Ghost Bandit
Hunter Fireball Electro Wizard
Hunter P.E.K.K.A Fireball The Log Bandit Electro Wizard
Fireball Hunter P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Hunter Bandit Electro Wizard
Fireball Hunter P.E.K.K.A The Log Bandit Electro Wizard
Fireball Hunter P.E.K.K.A Electro Wizard
Fireball Hunter The Log Royal Ghost Bandit Electro Wizard
Hunter The Log Fireball Royal Ghost Bandit Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Royal Ghost Fireball Hunter P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Hunter The Log Miner Royal Ghost
P.E.K.K.A Bandit Hunter The Log Electro Wizard
Hunter P.E.K.K.A Fireball The Log Bandit Electro Wizard
P.E.K.K.A Hunter Bandit
Fireball Hunter Electro Wizard
P.E.K.K.A Fireball Hunter Bandit Electro Wizard
P.E.K.K.A Hunter
P.E.K.K.A Electro Wizard Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Hunter Bandit
Fireball
Electro Wizard Fireball Hunter P.E.K.K.A The Log
Fireball Hunter P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost Bandit
Fireball The Log Miner Royal Ghost Bandit Electro Wizard
Fireball The Log Miner Bandit
Fireball The Log
Fireball The Log
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log Miner Bandit
Fireball Electro Wizard
Miner Fireball The Log Bandit Electro Wizard
Fireball
Fireball Hunter The Log Miner Bandit
Fireball Bandit
Fireball The Log
Fireball Hunter The Log Bandit
Fireball The Log Bandit
Fireball
Fireball Hunter The Log Bandit Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Hunter
Fireball The Log Miner Hunter Royal Ghost Bandit Electro Wizard
Fireball The Log Miner Bandit
Fireball Miner The Log Bandit
Fireball Hunter Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Hunter The Log Miner Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Bandit
Fireball Hunter Electro Wizard
The Log Fireball
Fireball Miner Hunter Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Royal Ghost Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: