My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Furnace P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Mega Minion Battle Ram Furnace
Zap
Battle Ram Furnace
Barbarian Barrel
Battle Ram Furnace Royal Ghost Electro Wizard
The Log
Battle Ram Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mega Minion Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Mega Minion Battle Ram Furnace Electro Wizard
Poison
Mega Minion Furnace Electro Wizard
Lightning
Mega Minion Battle Ram Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Royal Ghost Fireball Battle Ram Furnace Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Royal Ghost Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mega Minion Battle Ram
Mega Minion
Arrows Fireball Furnace
Fireball
Arrows Mega Minion Battle Ram Electro Wizard
Battle Ram
Arrows Fireball Furnace P.E.K.K.A Royal Ghost Electro Wizard
Furnace
Mega Minion Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Arrows Electro Wizard Battle Ram Furnace
Royal Ghost
Battle Ram Furnace Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost

Defense Synergies 0 11

Arrows
Mega Minion Fireball Furnace P.E.K.K.A
Mega Minion
Arrows Furnace Electro Wizard
Fireball
Arrows Electro Wizard
Battle Ram
Furnace
Arrows Mega Minion Royal Ghost Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Royal Ghost
Furnace Electro Wizard
Electro Wizard
Mega Minion Fireball Furnace P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Electro Wizard
P.E.K.K.A Mega Minion Furnace Electro Wizard
Furnace P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Furnace Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Mega Minion Furnace Royal Ghost Electro Wizard
Mega Minion Furnace Electro Wizard Arrows Fireball
Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Royal Ghost Electro Wizard
Electro Wizard Arrows Mega Minion Fireball Furnace Royal Ghost
Arrows Mega Minion Fireball Furnace Electro Wizard
Furnace P.E.K.K.A Fireball Electro Wizard
Fireball Arrows Mega Minion Furnace P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Fireball Furnace P.E.K.K.A Electro Wizard
Arrows Fireball Furnace P.E.K.K.A Electro Wizard
Arrows Fireball Mega Minion Furnace Royal Ghost Electro Wizard
Arrows Furnace Mega Minion Fireball Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Arrows Fireball Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Arrows Mega Minion Royal Ghost
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Furnace Electro Wizard
P.E.K.K.A Mega Minion Fireball Furnace Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mega Minion Fireball
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Fireball
Fireball Furnace
Electro Wizard Mega Minion Fireball Furnace P.E.K.K.A
Arrows Mega Minion Fireball P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Royal Ghost Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Furnace
Arrows Fireball Mega Minion Furnace
Arrows Furnace
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball
Arrows Mega Minion Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Furnace
Mega Minion
Arrows Fireball Royal Ghost Electro Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Furnace Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Fireball
Fireball Arrows Mega Minion Electro Wizard
Arrows Fireball
Fireball Mega Minion Electro Wizard
Arrows Fireball
Arrows Fireball
Mega Minion P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Royal Ghost Electro Wizard

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