My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army
Giant Snowball
Minions Goblin Gang Furnace Skeleton Army
Zap
Minions Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Furnace Wizard Skeleton Army
The Log
Goblin Gang Furnace Skeleton Army
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Minions Goblin Gang Furnace Skeleton Army
Royal Delivery
Minions Goblin Gang Wizard Skeleton Army P.E.K.K.A
Fireball
Minions Goblin Gang Furnace Wizard Skeleton Army
Poison
Minions Goblin Gang Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Fireball Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions Furnace
Minions
Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A
Fireball
Zap
Furnace
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Minions Goblin Gang Furnace Wizard

Defense Synergies 1 12

Zap
Fireball Minions Goblin Gang Furnace Skeleton Army P.E.K.K.A
Minions
Zap P.E.K.K.A
Goblin Gang
Zap Furnace Skeleton Army P.E.K.K.A
Fireball
Zap
Furnace
Zap Goblin Gang Skeleton Army
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Zap Goblin Gang Furnace Wizard
P.E.K.K.A
Zap Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Skeleton Army P.E.K.K.A Zap Minions Goblin Gang Furnace
Goblin Gang Furnace Skeleton Army P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Minions Goblin Gang Furnace
Fireball Skeleton Army P.E.K.K.A
Goblin Gang Fireball Skeleton Army Zap Minions Furnace
Minions Furnace Zap Goblin Gang Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army
Minions Goblin Gang Skeleton Army Zap Fireball Furnace Wizard
Minions Zap Goblin Gang Fireball Furnace Wizard
Furnace Skeleton Army P.E.K.K.A Zap Minions Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Zap Minions Goblin Gang Furnace P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang Furnace
Skeleton Army Zap Goblin Gang Fireball Furnace P.E.K.K.A
Wizard Minions Goblin Gang Fireball Furnace Skeleton Army P.E.K.K.A
Fireball Zap Minions Goblin Gang Furnace Wizard Skeleton Army
Zap Furnace Wizard Minions Fireball
P.E.K.K.A
Goblin Gang Wizard Skeleton Army Minions Fireball Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Furnace P.E.K.K.A
Fireball Zap Goblin Gang Wizard
Goblin Gang Skeleton Army P.E.K.K.A Zap Minions Furnace
Goblin Gang Skeleton Army P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Skeleton Army
Fireball Furnace Wizard Zap Minions Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Minions Fireball Furnace
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Minions Fireball Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Furnace Skeleton Army
Goblin Gang Skeleton Army Zap Minions Fireball Furnace P.E.K.K.A
Minions Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Furnace
Fireball Wizard Zap Minions Furnace
Furnace Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Furnace Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Furnace Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Goblin Gang Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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