My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Furnace Goblin Hut Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Flying Machine Furnace Goblin Hut
Zap
Bats Flying Machine Furnace Goblin Hut Dark Prince
Barbarian Barrel
Furnace Goblin Hut Dark Prince Electro Wizard
The Log
Furnace Goblin Hut Dark Prince
Earthquake
Furnace Goblin Hut
Arrows
Bats Flying Machine Furnace Goblin Hut
Royal Delivery
Bats Flying Machine Goblin Hut Dark Prince P.E.K.K.A Electro Wizard
Fireball
Flying Machine Furnace Goblin Hut Electro Wizard
Poison
Bats Flying Machine Furnace Goblin Hut Electro Wizard
Lightning
Furnace Goblin Hut Dark Prince Electro Wizard
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Flying Machine Furnace Dark Prince Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Flying Machine Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Dark Prince
Flying Machine
Bats Furnace Goblin Hut Dark Prince P.E.K.K.A
Furnace
Flying Machine Goblin Hut Dark Prince P.E.K.K.A
Goblin Hut
Flying Machine Furnace Dark Prince
Dark Prince
Bats Arrows Flying Machine Furnace Goblin Hut Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Flying Machine Furnace
Electro Wizard
P.E.K.K.A Dark Prince

Defense Synergies 0 19

Bats
Dark Prince P.E.K.K.A Electro Wizard
Arrows
Furnace Goblin Hut Dark Prince P.E.K.K.A
Flying Machine
Furnace Goblin Hut Dark Prince P.E.K.K.A Electro Wizard
Furnace
Arrows Flying Machine Goblin Hut Dark Prince Electro Wizard
Goblin Hut
Arrows Flying Machine Furnace Dark Prince Electro Wizard
Dark Prince
Bats Arrows Flying Machine Furnace Goblin Hut Electro Wizard
P.E.K.K.A
Bats Arrows Flying Machine Electro Wizard
Electro Wizard
Bats Flying Machine Furnace Goblin Hut Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut Electro Wizard
P.E.K.K.A Bats Flying Machine Furnace Goblin Hut Dark Prince Electro Wizard
Furnace Goblin Hut P.E.K.K.A Bats Dark Prince Electro Wizard
Goblin Hut P.E.K.K.A Bats Furnace Dark Prince Electro Wizard
Arrows Dark Prince P.E.K.K.A
Arrows Bats Flying Machine Furnace Dark Prince Electro Wizard
Bats Furnace Electro Wizard Arrows Flying Machine Goblin Hut
Arrows Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Goblin Hut
Dark Prince Electro Wizard
Bats Electro Wizard Arrows Flying Machine Furnace Goblin Hut Dark Prince
Arrows Bats Flying Machine Furnace Goblin Hut Electro Wizard
Furnace Goblin Hut P.E.K.K.A Bats Flying Machine Dark Prince Electro Wizard
Bats Arrows Furnace Goblin Hut Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Goblin Hut Electro Wizard
Furnace Goblin Hut P.E.K.K.A Electro Wizard
Bats Arrows Furnace Goblin Hut Dark Prince P.E.K.K.A Electro Wizard
Arrows Bats Flying Machine Furnace Goblin Hut Dark Prince Electro Wizard
Arrows Furnace Bats Flying Machine Goblin Hut Dark Prince Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Dark Prince Bats Arrows Flying Machine Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Flying Machine
P.E.K.K.A Bats Furnace Goblin Hut Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Goblin Hut Dark Prince
Arrows Furnace Bats Flying Machine Goblin Hut Electro Wizard
Dark Prince P.E.K.K.A Bats Flying Machine Furnace Goblin Hut Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Bats Flying Machine Goblin Hut Dark Prince
P.E.K.K.A Goblin Hut
P.E.K.K.A Bats Flying Machine Goblin Hut Dark Prince
P.E.K.K.A Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A
Flying Machine Furnace
Goblin Hut Electro Wizard Bats Flying Machine Furnace Dark Prince P.E.K.K.A
Bats Arrows Flying Machine Goblin Hut Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Electro Wizard
Arrows Flying Machine Goblin Hut
Arrows Flying Machine Dark Prince
Arrows Furnace Dark Prince
Arrows Bats Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows Flying Machine
Arrows Flying Machine
Bats Electro Wizard
Arrows Flying Machine Dark Prince Electro Wizard
Arrows Flying Machine
Flying Machine Goblin Hut
Arrows Flying Machine
Arrows Flying Machine Furnace Goblin Hut
Arrows Flying Machine Furnace Goblin Hut
Arrows Flying Machine Furnace Goblin Hut
Arrows
Bats
Arrows Flying Machine Dark Prince Electro Wizard
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Furnace Dark Prince
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows
Bats Arrows Flying Machine Furnace Electro Wizard
Electro Wizard Bats Flying Machine Goblin Hut
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Flying Machine Goblin Hut Dark Prince
Arrows Flying Machine Electro Wizard
Arrows
Flying Machine Dark Prince Electro Wizard
Arrows Flying Machine
Arrows
Flying Machine Dark Prince P.E.K.K.A
Bats Flying Machine Electro Wizard
Bats Flying Machine Electro Wizard
Flying Machine Dark Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: