My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Furnace Balloon
Zap
Furnace Balloon
Barbarian Barrel
Knight Furnace Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Balloon P.E.K.K.A Electro Wizard
Fireball
Furnace Balloon Electro Wizard
Poison
Furnace Balloon Electro Wizard
Lightning
Knight Furnace Balloon Electro Wizard
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Fireball Furnace Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Knight Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Electro Wizard Knight Furnace Barbarian Barrel
Knight
Balloon Zap Fireball Furnace Barbarian Barrel Electro Wizard
Fireball
Zap Knight Electro Wizard
Furnace
Zap Knight Barbarian Barrel Balloon P.E.K.K.A
Barbarian Barrel
Balloon Zap Knight Furnace P.E.K.K.A
Balloon
Zap Knight Barbarian Barrel Furnace Electro Wizard
P.E.K.K.A
Zap Electro Wizard Furnace Barbarian Barrel
Electro Wizard
Zap P.E.K.K.A Knight Fireball Balloon

Defense Synergies 4 13

Zap
Fireball Electro Wizard Knight Furnace Barbarian Barrel P.E.K.K.A
Knight
Electro Wizard Zap Fireball Furnace Barbarian Barrel
Fireball
Zap Barbarian Barrel Knight Electro Wizard
Furnace
Zap Knight Barbarian Barrel Electro Wizard
Barbarian Barrel
Fireball Zap Knight Furnace P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Knight Fireball Furnace Barbarian Barrel P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Zap Knight Furnace Electro Wizard
Furnace P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Fireball
Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Knight Barbarian Barrel Electro Wizard
Electro Wizard Zap Knight Fireball Furnace Barbarian Barrel
Zap Fireball Furnace Electro Wizard
Furnace P.E.K.K.A Zap Knight Fireball Electro Wizard
Fireball Zap Furnace Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Zap Fireball Furnace P.E.K.K.A Electro Wizard
Knight Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Zap Knight Furnace Barbarian Barrel Electro Wizard
Zap Furnace Barbarian Barrel Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Knight Fireball Furnace Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Furnace Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Barbarian Barrel
P.E.K.K.A Zap Knight Furnace Electro Wizard
P.E.K.K.A Zap Knight Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Knight
Fireball Furnace Zap Electro Wizard
P.E.K.K.A Knight Fireball Furnace Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Fireball Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Fireball
Fireball Furnace
Electro Wizard Zap Knight Fireball Furnace Barbarian Barrel P.E.K.K.A
Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Zap Furnace Barbarian Barrel
Fireball Zap Furnace
Furnace
Fireball Zap Barbarian Barrel
Fireball Zap
Fireball Electro Wizard
Zap Knight Fireball Barbarian Barrel Electro Wizard
Fireball Zap
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Furnace Barbarian Barrel
Zap Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Electro Wizard
Zap Fireball Barbarian Barrel
Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Furnace Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Zap
Fireball Zap Barbarian Barrel
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Barbarian Barrel
Fireball Zap Electro Wizard
Fireball Barbarian Barrel
Fireball Knight Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard

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