My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Miner Lumberjack
Zap
Flying Machine
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine P.E.K.K.A Miner Ice Wizard Lumberjack
Fireball
Flying Machine Ice Wizard Lumberjack
Poison
Flying Machine Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Ice Wizard Flying Machine Poison Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Miner Ice Wizard

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Flying Machine Poison Ice Wizard Lumberjack
Flying Machine
Zap P.E.K.K.A Lumberjack
Tornado
Zap P.E.K.K.A Poison Ice Wizard
Poison
P.E.K.K.A Miner Zap Tornado
P.E.K.K.A
Zap Tornado Poison Flying Machine Ice Wizard Lumberjack
Miner
Zap Poison Lumberjack
Ice Wizard
Zap Tornado P.E.K.K.A Lumberjack
Lumberjack
Zap Flying Machine P.E.K.K.A Miner Ice Wizard

Defense Synergies 2 14

Zap
Flying Machine Tornado Poison P.E.K.K.A Miner Ice Wizard Lumberjack
Flying Machine
Zap P.E.K.K.A Ice Wizard Lumberjack
Tornado
P.E.K.K.A Ice Wizard Zap Poison
Poison
Zap Tornado Ice Wizard
P.E.K.K.A
Tornado Zap Flying Machine Ice Wizard
Miner
Zap
Ice Wizard
Tornado Zap Flying Machine Poison P.E.K.K.A Lumberjack
Lumberjack
Zap Flying Machine Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
P.E.K.K.A Lumberjack Zap Flying Machine Ice Wizard
Tornado P.E.K.K.A Lumberjack Ice Wizard
P.E.K.K.A Lumberjack Ice Wizard
Tornado Poison P.E.K.K.A Lumberjack
Tornado Zap Flying Machine Ice Wizard Lumberjack
Tornado Zap Flying Machine Poison Ice Wizard
Zap Flying Machine Poison P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Miner Ice Wizard Lumberjack
Poison Ice Wizard Zap Flying Machine Tornado Lumberjack
Zap Flying Machine Tornado Poison Ice Wizard
P.E.K.K.A Lumberjack Zap Flying Machine Ice Wizard
Zap Tornado Poison P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap P.E.K.K.A Lumberjack
Tornado Poison P.E.K.K.A Lumberjack
Zap Flying Machine Tornado Ice Wizard Lumberjack
Zap Tornado Poison Flying Machine Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Flying Machine Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Poison Zap Flying Machine Miner Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Lumberjack
Poison Zap Flying Machine Tornado Ice Wizard
P.E.K.K.A Flying Machine Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Flying Machine Tornado Poison
P.E.K.K.A
P.E.K.K.A Flying Machine Lumberjack
P.E.K.K.A Zap Tornado Poison
P.E.K.K.A Lumberjack
Flying Machine
Zap Flying Machine Tornado Poison P.E.K.K.A Lumberjack
Poison Zap Flying Machine P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Zap Flying Machine Tornado Miner Ice Wizard
Flying Machine Poison Miner
Flying Machine Poison
Poison Zap
Poison Zap Flying Machine Tornado Ice Wizard
Flying Machine Tornado Poison
Poison Zap Flying Machine Tornado Ice Wizard
Poison Miner Zap Flying Machine Tornado
Tornado Poison Lumberjack
Poison Miner Zap Flying Machine Tornado
Poison Zap Flying Machine Tornado
Flying Machine Poison Miner
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Flying Machine Poison
Tornado Poison
Zap Flying Machine Poison
Zap Flying Machine Tornado Poison Miner
Poison
Tornado Poison
Tornado
Zap Flying Machine Poison
Zap Tornado Poison Ice Wizard
Poison Miner Zap Flying Machine Tornado Ice Wizard
Zap Flying Machine Tornado Poison Miner
Poison Miner Zap Tornado
Poison Zap Flying Machine Tornado Ice Wizard
Zap Flying Machine Poison
Poison Zap Miner
Zap Poison
P.E.K.K.A
Poison
Zap Flying Machine
Poison Zap Flying Machine Tornado Ice Wizard
Poison Miner Flying Machine Lumberjack
Zap Flying Machine Poison
Zap Tornado Poison
Flying Machine P.E.K.K.A
Zap Flying Machine Tornado Poison
Zap Flying Machine Tornado Poison
Poison Zap Flying Machine Tornado Miner

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