My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Minions Goblin Gang Flying Machine Goblin Barrel
Zap
Skeletons Minions Goblin Gang Flying Machine Goblin Barrel
Barbarian Barrel
Skeletons Goblin Gang Goblin Barrel
The Log
Skeletons Goblin Gang Goblin Barrel
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Minions Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Skeletons Minions Goblin Gang Flying Machine Goblin Barrel P.E.K.K.A
Fireball
Minions Goblin Gang Flying Machine Goblin Barrel
Poison
Minions Goblin Gang Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Goblin Gang Goblin Barrel Flying Machine Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Minions Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
P.E.K.K.A
Goblin Gang
Goblin Barrel P.E.K.K.A
Flying Machine
P.E.K.K.A
Rocket
Goblin Barrel
Goblin Gang P.E.K.K.A
P.E.K.K.A
Minions Goblin Gang Flying Machine Goblin Barrel The Log
The Log
P.E.K.K.A

Defense Synergies 1 13

Skeletons
Minions Flying Machine P.E.K.K.A The Log
Minions
Skeletons Flying Machine P.E.K.K.A The Log
Goblin Gang
Flying Machine P.E.K.K.A The Log
Flying Machine
Skeletons Minions Goblin Gang P.E.K.K.A The Log
Rocket
The Log
Goblin Barrel
P.E.K.K.A
The Log Skeletons Minions Goblin Gang Flying Machine
The Log
P.E.K.K.A Skeletons Minions Goblin Gang Flying Machine Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Flying Machine The Log
P.E.K.K.A Skeletons Minions Goblin Gang Flying Machine The Log
Goblin Gang Rocket P.E.K.K.A Skeletons Minions
P.E.K.K.A Skeletons Minions Goblin Gang
Rocket P.E.K.K.A The Log
Goblin Gang The Log Skeletons Minions Flying Machine
Minions Rocket Goblin Gang Flying Machine
Rocket Flying Machine P.E.K.K.A The Log
P.E.K.K.A Skeletons Minions Goblin Gang
Goblin Gang Skeletons
Minions Goblin Gang Skeletons Flying Machine The Log
Minions Goblin Gang Flying Machine
P.E.K.K.A Skeletons Minions Goblin Gang Flying Machine Rocket The Log
Rocket Minions Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Rocket Goblin Gang P.E.K.K.A The Log
Skeletons Minions Goblin Gang P.E.K.K.A
Minions Goblin Gang Flying Machine The Log
The Log Minions Flying Machine
P.E.K.K.A
Goblin Gang Minions Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons P.E.K.K.A
Goblin Gang Flying Machine Rocket The Log
Goblin Gang P.E.K.K.A Skeletons Minions Rocket The Log
Goblin Gang Rocket P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Gang
Rocket Skeletons Minions Goblin Gang Flying Machine
Goblin Gang Rocket P.E.K.K.A Skeletons Minions Flying Machine
P.E.K.K.A
Rocket P.E.K.K.A Skeletons Minions Flying Machine The Log
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Minions Flying Machine
Rocket P.E.K.K.A The Log
Rocket P.E.K.K.A Skeletons Goblin Gang
Flying Machine
Goblin Gang Skeletons Minions Flying Machine Rocket P.E.K.K.A The Log
Minions Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket The Log
Flying Machine The Log
Rocket Flying Machine The Log
Flying Machine Rocket The Log
Rocket The Log
Minions Flying Machine Rocket
Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Rocket Minions Goblin Gang
Rocket Flying Machine The Log
Flying Machine Rocket
Flying Machine Rocket The Log
Minions Flying Machine Rocket
Flying Machine The Log
Rocket Flying Machine The Log
Flying Machine Rocket The Log
Rocket
Minions Rocket
Rocket Flying Machine The Log
Rocket Flying Machine The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket Flying Machine The Log
The Log
The Log Flying Machine
Flying Machine The Log
Rocket The Log
Flying Machine
Rocket Minions Flying Machine
Rocket The Log
Rocket
P.E.K.K.A
Rocket The Log
Minions Goblin Gang Flying Machine Rocket
Rocket Flying Machine
The Log
Goblin Gang Flying Machine Rocket
The Log Flying Machine
Rocket
Flying Machine P.E.K.K.A
Minions Goblin Gang Flying Machine Rocket The Log
Flying Machine Rocket
Flying Machine Rocket The Log

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