My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 12 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Fireball Hog Rider P.E.K.K.A Electro Wizard Bats Knight
Knight
Bats Firecracker Hog Rider Zap Fireball Electro Wizard
Firecracker
Zap Knight Hog Rider Bats P.E.K.K.A
Fireball
Zap Hog Rider Knight Electro Wizard
Hog Rider
Bats Zap Knight Firecracker Fireball Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Firecracker
Electro Wizard
Zap P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 5 12

Bats
Knight Zap Firecracker P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bats Knight Firecracker P.E.K.K.A
Knight
Bats Firecracker Electro Wizard Zap Fireball
Firecracker
Knight Bats Zap P.E.K.K.A Electro Wizard
Fireball
Zap Knight Electro Wizard
Hog Rider
P.E.K.K.A
Bats Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Bats Firecracker Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Electro Wizard
P.E.K.K.A Bats Zap Knight Firecracker Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Bats Knight Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Bats Zap Firecracker Electro Wizard
Bats Electro Wizard Zap Firecracker Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Firecracker Electro Wizard
Bats Electro Wizard Zap Knight Firecracker Fireball
Bats Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Bats Zap Knight Fireball Electro Wizard
Fireball Bats Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Bats Knight Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Bats Zap Knight Firecracker Electro Wizard
Zap Bats Knight Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Bats Knight Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Firecracker
P.E.K.K.A Bats Zap Knight Electro Wizard
P.E.K.K.A Bats Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight
Firecracker Fireball Bats Zap Electro Wizard
P.E.K.K.A Bats Knight Fireball Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Bats Knight Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Fireball
Firecracker Fireball
Electro Wizard Bats Zap Knight Firecracker Fireball P.E.K.K.A
Bats Zap Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Bats Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Bats Fireball Electro Wizard
Firecracker Zap Knight Fireball Electro Wizard
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Bats Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Bats Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Bats Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Firecracker Fireball Electro Wizard
Firecracker Bats Zap Fireball Electro Wizard
Zap Firecracker Fireball Electro Wizard

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