My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Ice Spirit Inferno Tower Ice Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider P.E.K.K.A Ice Wizard
Fireball
Hog Rider Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Ice Wizard Fireball Hog Rider Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Ice Wizard

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A
Zap
Ice Spirit Fireball Hog Rider P.E.K.K.A The Log Ice Wizard
Fireball
Zap Hog Rider The Log
Hog Rider
Ice Spirit Zap Fireball The Log
Inferno Tower
P.E.K.K.A
Ice Spirit Zap The Log Ice Wizard
The Log
Hog Rider Zap Fireball P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 6 13

Ice Spirit
Zap Inferno Tower Fireball P.E.K.K.A The Log Ice Wizard
Zap
Ice Spirit Fireball Inferno Tower P.E.K.K.A The Log Ice Wizard
Fireball
Zap The Log Ice Spirit Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
Ice Spirit The Log Zap Fireball Ice Wizard
P.E.K.K.A
The Log Ice Spirit Zap Ice Wizard
The Log
Fireball Inferno Tower P.E.K.K.A Ice Spirit Zap Ice Wizard
Ice Wizard
Ice Spirit Zap Fireball Inferno Tower P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Ice Spirit Zap The Log Ice Wizard
Inferno Tower P.E.K.K.A Ice Wizard
Inferno Tower P.E.K.K.A Ice Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Ice Wizard
Inferno Tower Ice Spirit Zap Fireball Ice Wizard
Zap Fireball Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Ice Wizard
Ice Spirit Inferno Tower Ice Wizard
Ice Wizard Zap Fireball The Log
Inferno Tower Zap Fireball Ice Wizard
Inferno Tower P.E.K.K.A Ice Spirit Zap Fireball The Log Ice Wizard
Fireball Ice Spirit Zap P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower Ice Spirit Zap Fireball P.E.K.K.A The Log
Fireball Inferno Tower P.E.K.K.A
Ice Spirit Fireball Zap The Log Ice Wizard
Zap The Log Ice Spirit Fireball Ice Wizard
P.E.K.K.A Inferno Tower
Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap The Log
P.E.K.K.A Ice Spirit Zap Inferno Tower The Log
P.E.K.K.A Zap Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A
Fireball Ice Spirit Zap Ice Wizard
P.E.K.K.A Fireball Inferno Tower Ice Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Inferno Tower
Fireball
Inferno Tower Ice Spirit Zap Fireball P.E.K.K.A The Log
Zap Fireball Inferno Tower P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Ice Wizard
The Log
Fireball The Log Ice Spirit Zap Ice Wizard
Fireball The Log Zap
Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Ice Spirit Fireball
Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball The Log
Zap Ice Spirit Fireball
Fireball Zap Ice Wizard
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Fireball The Log
Zap Fireball
Zap Fireball The Log

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