My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Baby Dragon Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Valkyrie Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Valkyrie Baby Dragon P.E.K.K.A Lumberjack
Fireball
Archers Minions Baby Dragon Lumberjack
Poison
Archers Minions
Lightning
Valkyrie Baby Dragon Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Valkyrie Baby Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Minions Valkyrie Baby Dragon Lumberjack
Archers
Valkyrie Zap Baby Dragon P.E.K.K.A Lumberjack
Minions
Zap Valkyrie Baby Dragon P.E.K.K.A Lumberjack
Fireball
Zap Baby Dragon
Valkyrie
Archers Lumberjack Zap Minions Baby Dragon P.E.K.K.A
Baby Dragon
Zap Archers Minions Fireball Valkyrie P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Archers Minions Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Zap Archers Minions Baby Dragon P.E.K.K.A

Defense Synergies 3 20

Zap
Fireball Archers Minions Valkyrie Baby Dragon P.E.K.K.A Lumberjack
Archers
Valkyrie Zap Minions Baby Dragon P.E.K.K.A Lumberjack
Minions
Valkyrie Zap Archers Baby Dragon P.E.K.K.A Lumberjack
Fireball
Zap Valkyrie Lumberjack
Valkyrie
Archers Minions Zap Fireball Baby Dragon P.E.K.K.A Lumberjack
Baby Dragon
Zap Archers Minions Valkyrie P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Archers Minions Valkyrie Baby Dragon
Lumberjack
Zap Archers Minions Fireball Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Baby Dragon
P.E.K.K.A Lumberjack Zap Minions Valkyrie
P.E.K.K.A Lumberjack Archers Minions Valkyrie
P.E.K.K.A Lumberjack Minions Valkyrie
Fireball Valkyrie P.E.K.K.A Lumberjack
Fireball Zap Archers Minions Valkyrie Baby Dragon Lumberjack
Minions Zap Archers Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Lumberjack
Archers Valkyrie Lumberjack
Archers Minions Valkyrie Zap Fireball Baby Dragon Lumberjack
Minions Zap Archers Fireball Baby Dragon
P.E.K.K.A Lumberjack Zap Minions Fireball Valkyrie
Fireball Valkyrie Zap Minions Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Fireball P.E.K.K.A Lumberjack
Minions Fireball Valkyrie P.E.K.K.A Lumberjack
Fireball Zap Archers Minions Valkyrie Baby Dragon Lumberjack
Zap Valkyrie Baby Dragon Archers Minions Fireball Lumberjack
P.E.K.K.A Lumberjack
Valkyrie Archers Minions Fireball Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Valkyrie Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Minions Valkyrie
Valkyrie P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Valkyrie Lumberjack
Fireball Zap Archers Minions Baby Dragon
P.E.K.K.A Archers Minions Fireball Valkyrie Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Zap P.E.K.K.A Minions Fireball Valkyrie Baby Dragon
P.E.K.K.A
P.E.K.K.A Minions Valkyrie Lumberjack
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Lumberjack
Archers Fireball Valkyrie Baby Dragon
Zap Archers Minions Fireball Valkyrie Baby Dragon P.E.K.K.A Lumberjack
Minions Valkyrie Zap Archers Fireball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Minions Baby Dragon
Archers Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Minions Fireball Lumberjack
Zap Fireball Valkyrie
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Zap Archers Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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