My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Zappies Graveyard
Zap
Minions Zappies Graveyard
Barbarian Barrel
Zappies Ice Wizard Graveyard
The Log
Zappies Graveyard
Earthquake
Zappies Graveyard
Arrows
Minions Zappies Graveyard
Royal Delivery
Minions Zappies P.E.K.K.A Ice Wizard Graveyard
Fireball
Minions Zappies Ice Wizard
Poison
Minions Zappies Ice Wizard Graveyard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Ice Wizard Fireball Zappies Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Graveyard Minions Zappies The Log Ice Wizard
Minions
Zap P.E.K.K.A Graveyard
Fireball
Zap Graveyard The Log
Zappies
Zap P.E.K.K.A Graveyard
P.E.K.K.A
Zap Minions Zappies The Log Ice Wizard Graveyard
The Log
Zap Fireball P.E.K.K.A Graveyard
Ice Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Fireball Minions Zappies P.E.K.K.A The Log Ice Wizard

Defense Synergies 3 15

Zap
Fireball Minions Zappies P.E.K.K.A The Log Ice Wizard
Minions
Zap Zappies P.E.K.K.A The Log Ice Wizard
Fireball
Zap The Log Zappies Ice Wizard
Zappies
Zap Minions Fireball P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Minions Zappies Ice Wizard
The Log
Fireball P.E.K.K.A Zap Minions Zappies Ice Wizard
Ice Wizard
Zap Minions Fireball P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Zappies The Log
P.E.K.K.A Zap Minions Zappies The Log Ice Wizard
P.E.K.K.A Minions Zappies Ice Wizard
P.E.K.K.A Minions Zappies Ice Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Minions Zappies Ice Wizard
Minions Zap Fireball Zappies Ice Wizard
Zap Fireball P.E.K.K.A The Log
Zappies P.E.K.K.A Minions Ice Wizard
Zappies Ice Wizard
Minions Ice Wizard Zap Fireball Zappies The Log
Minions Zap Fireball Zappies Ice Wizard
P.E.K.K.A Zap Minions Fireball Zappies The Log Ice Wizard
Fireball Zap Minions Zappies P.E.K.K.A The Log
P.E.K.K.A Zappies
Zap Fireball Zappies P.E.K.K.A The Log
Minions Fireball Zappies P.E.K.K.A
Fireball Zap Minions Zappies The Log Ice Wizard
Zap The Log Minions Fireball Zappies Ice Wizard
P.E.K.K.A Zappies
Minions Fireball Zappies P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies P.E.K.K.A
Fireball Zap The Log
Zappies P.E.K.K.A Zap Minions The Log
P.E.K.K.A Zap Fireball Zappies The Log
P.E.K.K.A Zappies
Fireball Zap Minions Zappies Ice Wizard
P.E.K.K.A Minions Fireball Zappies Ice Wizard
P.E.K.K.A Zappies
Zap P.E.K.K.A Minions Fireball Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Minions Zappies
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Zappies
Fireball Zappies
Zappies Zap Minions Fireball P.E.K.K.A The Log
Minions Zap Fireball Zappies P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Minions Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Minions Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Fireball The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Minions Fireball Zappies
Fireball
Zap Fireball The Log
Zap Fireball Zappies
P.E.K.K.A
Fireball The Log
Zap Minions Fireball Zappies
Fireball Zap Zappies Ice Wizard
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Zappies The Log
Zap Fireball Zappies
Zap Fireball The Log

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