My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mega Minion Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Mega Minion Baby Dragon
Poison
Goblin Gang Mega Minion
Lightning
Knight Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Mega Minion Fireball Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Knight Baby Dragon The Log
Knight
Goblin Gang Mega Minion Baby Dragon Zap Fireball The Log
Goblin Gang
Knight Baby Dragon P.E.K.K.A
Mega Minion
Zap Knight Fireball Baby Dragon
Fireball
Zap Knight Mega Minion Baby Dragon The Log
Baby Dragon
Knight Zap Goblin Gang Mega Minion Fireball P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Baby Dragon The Log
The Log
Zap Knight Fireball P.E.K.K.A

Defense Synergies 6 14

Zap
Mega Minion Fireball Knight Goblin Gang Baby Dragon P.E.K.K.A The Log
Knight
Goblin Gang Mega Minion Zap Fireball Baby Dragon The Log
Goblin Gang
Knight Zap P.E.K.K.A The Log
Mega Minion
Zap Knight Baby Dragon The Log
Fireball
Zap The Log Knight
Baby Dragon
Zap Knight Mega Minion P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Goblin Gang Baby Dragon
The Log
Fireball P.E.K.K.A Zap Knight Goblin Gang Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball Baby Dragon The Log
P.E.K.K.A Zap Knight Goblin Gang Mega Minion The Log
Goblin Gang P.E.K.K.A Knight Mega Minion
P.E.K.K.A Knight Goblin Gang Mega Minion
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Mega Minion Baby Dragon
Mega Minion Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Knight Goblin Gang
Goblin Gang Zap Knight Mega Minion Fireball Baby Dragon The Log
Mega Minion Zap Goblin Gang Fireball Baby Dragon
P.E.K.K.A Zap Knight Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Mega Minion Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A The Log
Knight Goblin Gang Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Mega Minion Baby Dragon The Log
Zap Baby Dragon The Log Knight Mega Minion Fireball
P.E.K.K.A
Goblin Gang Knight Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Mega Minion Baby Dragon The Log
Goblin Gang P.E.K.K.A Zap Knight The Log
Goblin Gang P.E.K.K.A Zap Knight Fireball The Log
P.E.K.K.A Knight Goblin Gang
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Knight Mega Minion Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Mega Minion Fireball Baby Dragon The Log
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Knight Mega Minion
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Knight Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Zap Knight Mega Minion Fireball Baby Dragon P.E.K.K.A The Log
Zap Mega Minion Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Zap Baby Dragon The Log
Fireball Zap Mega Minion Baby Dragon
Baby Dragon The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Goblin Gang Fireball
Zap Knight Fireball The Log
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Zap Mega Minion Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Baby Dragon
Mega Minion
Fireball The Log Zap Baby Dragon
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Zap Fireball Baby Dragon
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Baby Dragon
The Log Fireball
Fireball Knight Goblin Gang Mega Minion Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Mega Minion P.E.K.K.A
Zap Goblin Gang Fireball Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon The Log

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