My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram Baby Dragon
Zap
Bats Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Battle Ram Baby Dragon
Poison
Bats Goblin Gang Dart Goblin
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Dart Goblin Fireball Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Dart Goblin

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Baby Dragon P.E.K.K.A
Goblin Gang
Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Dart Goblin
Goblin Gang Battle Ram Baby Dragon P.E.K.K.A The Log
Fireball
Battle Ram Baby Dragon The Log
Battle Ram
The Log Bats Goblin Gang Dart Goblin Fireball Baby Dragon P.E.K.K.A
Baby Dragon
Bats Goblin Gang Dart Goblin Fireball Battle Ram P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang Dart Goblin Battle Ram Baby Dragon The Log
The Log
Battle Ram Dart Goblin Fireball P.E.K.K.A

Defense Synergies 2 12

Bats
Dart Goblin Baby Dragon P.E.K.K.A The Log
Goblin Gang
Dart Goblin P.E.K.K.A The Log
Dart Goblin
Bats Goblin Gang Baby Dragon P.E.K.K.A The Log
Fireball
The Log
Battle Ram
Baby Dragon
Bats Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Goblin Gang Dart Goblin Baby Dragon
The Log
Fireball P.E.K.K.A Bats Goblin Gang Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Baby Dragon The Log
P.E.K.K.A Bats Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Dart Goblin Baby Dragon
Bats Dart Goblin Goblin Gang Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Fireball Baby Dragon The Log
Bats Goblin Gang Dart Goblin Fireball Baby Dragon
P.E.K.K.A Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A The Log
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Goblin Gang Dart Goblin Baby Dragon The Log
Baby Dragon The Log Bats Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Goblin Gang Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Goblin Gang Baby Dragon The Log
Goblin Gang P.E.K.K.A Bats The Log
Goblin Gang P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Goblin Gang
Fireball Bats Goblin Gang Dart Goblin Baby Dragon
Goblin Gang P.E.K.K.A Bats Dart Goblin Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball Baby Dragon The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball Baby Dragon
Goblin Gang Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log
Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball The Log
Fireball Baby Dragon The Log
Fireball Bats Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Fireball The Log Dart Goblin Baby Dragon
Fireball The Log Dart Goblin
Bats Goblin Gang Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball
Bats
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Dart Goblin Baby Dragon
Fireball Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Bats Dart Goblin Fireball Baby Dragon
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon
The Log Fireball
Fireball Goblin Gang Dart Goblin Baby Dragon
The Log Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin Fireball Baby Dragon The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon The Log

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