My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Flying Machine P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion Flying Machine
Zap
Archers Flying Machine
Barbarian Barrel
Archers Ice Wizard
The Log
Archers
Earthquake
Archers
Arrows
Archers Flying Machine
Royal Delivery
Archers Mega Minion Flying Machine P.E.K.K.A Ice Wizard
Fireball
Archers Mega Minion Flying Machine Ice Wizard
Poison
Archers Mega Minion Flying Machine Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Mega Minion Ice Wizard Fireball Flying Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Mega Minion

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers Mega Minion
Mega Minion
Arrows Fireball
Fireball
Arrows Mega Minion The Log
Flying Machine
P.E.K.K.A
P.E.K.K.A
Arrows Archers Flying Machine The Log Ice Wizard
The Log
Fireball P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 2 17

Archers
Mega Minion P.E.K.K.A The Log Ice Wizard
Arrows
Mega Minion Fireball P.E.K.K.A Ice Wizard
Mega Minion
Archers Arrows Flying Machine The Log Ice Wizard
Fireball
The Log Arrows Ice Wizard
Flying Machine
Mega Minion P.E.K.K.A The Log Ice Wizard
P.E.K.K.A
The Log Archers Arrows Flying Machine Ice Wizard
The Log
Fireball P.E.K.K.A Archers Mega Minion Flying Machine Ice Wizard
Ice Wizard
Archers Arrows Mega Minion Fireball Flying Machine P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Flying Machine The Log
P.E.K.K.A Mega Minion Flying Machine The Log Ice Wizard
P.E.K.K.A Archers Mega Minion Ice Wizard
P.E.K.K.A Mega Minion Ice Wizard
Arrows Fireball P.E.K.K.A The Log
Arrows Fireball The Log Archers Mega Minion Flying Machine Ice Wizard
Mega Minion Archers Arrows Fireball Flying Machine Ice Wizard
Arrows Fireball Flying Machine P.E.K.K.A The Log
P.E.K.K.A Ice Wizard
Archers Ice Wizard
Archers Ice Wizard Arrows Mega Minion Fireball Flying Machine The Log
Arrows Mega Minion Archers Fireball Flying Machine Ice Wizard
P.E.K.K.A Fireball Flying Machine The Log Ice Wizard
Fireball Arrows Mega Minion P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Arrows Fireball P.E.K.K.A
Arrows Fireball Archers Mega Minion Flying Machine The Log Ice Wizard
Arrows The Log Archers Mega Minion Fireball Flying Machine Ice Wizard
P.E.K.K.A
Archers Arrows Fireball Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A
Fireball Archers Arrows Mega Minion Flying Machine The Log
P.E.K.K.A The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A
Arrows Fireball Archers Flying Machine Ice Wizard
P.E.K.K.A Archers Mega Minion Fireball Flying Machine Ice Wizard
P.E.K.K.A
P.E.K.K.A Mega Minion Fireball Flying Machine The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Flying Machine
P.E.K.K.A Arrows Fireball The Log
P.E.K.K.A Fireball
Archers Fireball Flying Machine
Archers Mega Minion Fireball Flying Machine P.E.K.K.A The Log
Arrows Archers Mega Minion Fireball Flying Machine P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine The Log
Arrows Fireball Flying Machine The Log Ice Wizard
Arrows Fireball Flying Machine The Log
Arrows Fireball Flying Machine The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion Flying Machine Ice Wizard
Archers Arrows Flying Machine The Log
Arrows Fireball The Log Flying Machine Ice Wizard
Arrows Fireball The Log Flying Machine
Fireball
Arrows Fireball Flying Machine The Log
Fireball Archers Arrows Flying Machine
Flying Machine Fireball The Log
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine The Log
Arrows Fireball Flying Machine The Log
Arrows Fireball Flying Machine The Log
Arrows Fireball
Archers Arrows Mega Minion Fireball Flying Machine The Log
Arrows Fireball Flying Machine The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball Flying Machine The Log
Arrows The Log Fireball Ice Wizard
Mega Minion
Arrows Fireball The Log Flying Machine Ice Wizard
Fireball Arrows Flying Machine The Log
Fireball Arrows The Log
Archers Arrows Fireball Flying Machine Ice Wizard
Mega Minion Fireball Flying Machine
Mega Minion Fireball
Arrows Fireball The Log
Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Archers Fireball Flying Machine
Fireball Archers Arrows Mega Minion Flying Machine Ice Wizard
Arrows The Log Fireball
Fireball Mega Minion Flying Machine
Arrows The Log Fireball Flying Machine
Arrows Fireball
Mega Minion Flying Machine P.E.K.K.A
Fireball Flying Machine The Log
Fireball Flying Machine
Fireball Flying Machine The Log

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