My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Bandit
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Prince Bandit
Barbarian Barrel
Fire Spirit Archers Bandit Electro Wizard
The Log
Fire Spirit Archers Prince Bandit
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Archers Bandit Electro Wizard
Poison
Archers Electro Wizard
Lightning
Prince Bandit Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Bandit Electro Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Prince Bandit
Zap
Prince P.E.K.K.A Electro Wizard Fire Spirit Archers Bandit
Archers
Zap Prince P.E.K.K.A Bandit
Rocket
Prince
Zap Fire Spirit Archers Electro Wizard
P.E.K.K.A
Fire Spirit Zap Electro Wizard Archers
Bandit
Fire Spirit Zap Archers Electro Wizard
Electro Wizard
Zap P.E.K.K.A Prince Bandit

Defense Synergies 1 13

Fire Spirit
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Fire Spirit Archers Prince P.E.K.K.A Bandit
Archers
Zap P.E.K.K.A Bandit Electro Wizard
Rocket
Prince
Zap Electro Wizard
P.E.K.K.A
Fire Spirit Zap Archers Electro Wizard
Bandit
Zap Archers Electro Wizard
Electro Wizard
Zap Fire Spirit Archers Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard
P.E.K.K.A Zap Prince Bandit Electro Wizard
Rocket Prince P.E.K.K.A Fire Spirit Archers Bandit Electro Wizard
Prince P.E.K.K.A Bandit Electro Wizard
Rocket Prince P.E.K.K.A
Fire Spirit Zap Archers Bandit Electro Wizard
Rocket Electro Wizard Fire Spirit Zap Archers
Rocket Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Prince
Fire Spirit Archers Prince Bandit Electro Wizard
Archers Electro Wizard Zap Bandit
Zap Archers Electro Wizard
Prince P.E.K.K.A Fire Spirit Zap Rocket Bandit Electro Wizard
Fire Spirit Rocket Zap Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Bandit Electro Wizard
Rocket Zap Prince P.E.K.K.A Bandit Electro Wizard
Prince P.E.K.K.A Electro Wizard
Fire Spirit Zap Archers Prince Bandit Electro Wizard
Zap Fire Spirit Archers Bandit Electro Wizard
P.E.K.K.A Prince Electro Wizard
Fire Spirit Archers Prince P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Rocket Prince
P.E.K.K.A Bandit Zap Rocket Prince Electro Wizard
Rocket Prince P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Prince Bandit
Fire Spirit Rocket Zap Archers Electro Wizard
Rocket Prince P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A Prince
Zap Rocket P.E.K.K.A Electro Wizard Prince Bandit
P.E.K.K.A
P.E.K.K.A Prince
Rocket P.E.K.K.A Zap Prince Electro Wizard
Rocket Prince P.E.K.K.A Bandit
Archers
Electro Wizard Zap Archers Rocket Prince P.E.K.K.A
Zap Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Zap Bandit Electro Wizard
Rocket Bandit
Rocket Prince
Rocket Fire Spirit Zap
Fire Spirit Zap Rocket
Fire Spirit Archers
Fire Spirit Zap
Zap Bandit
Rocket Fire Spirit Prince Electro Wizard
Rocket Zap Prince Bandit Electro Wizard
Fire Spirit Zap Archers Rocket
Rocket Fire Spirit Bandit
Rocket Bandit
Zap Prince
Rocket Zap Bandit
Rocket Bandit
Rocket
Rocket
Rocket Fire Spirit Zap Archers Prince Bandit Electro Wizard
Rocket Fire Spirit Zap
Rocket Prince
Rocket
Rocket Prince
Rocket Zap
Zap Fire Spirit
Zap Bandit Electro Wizard
Zap Prince Bandit
Rocket Zap Bandit
Fire Spirit Zap Archers Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Bandit
Zap Rocket Electro Wizard
P.E.K.K.A Prince
Rocket
Zap Electro Wizard Fire Spirit Archers Rocket Prince Bandit
Rocket Fire Spirit Zap Archers Electro Wizard
Rocket Prince Electro Wizard
Zap
Rocket Zap
Prince P.E.K.K.A
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Prince Bandit Electro Wizard

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