My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner P.E.K.K.A Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Sparky
Giant Snowball
Clone Lumberjack
Zap
Clone Dark Prince Sparky
Barbarian Barrel
Wizard Clone Dark Prince Executioner Lumberjack Sparky
The Log
Clone Dark Prince Lumberjack Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Wizard Clone Dark Prince Executioner P.E.K.K.A Lumberjack Sparky
Fireball
Wizard Clone Executioner Lumberjack Sparky
Poison
Wizard Clone Executioner Sparky
Lightning
Wizard Dark Prince Executioner Lumberjack Sparky
Rocket
Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Dark Prince Executioner P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Tornado Dark Prince Lumberjack Wizard Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Tornado Dark Prince Lumberjack

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Dark Prince P.E.K.K.A Lumberjack Sparky
Clone
Lumberjack Sparky
Tornado
Wizard Executioner P.E.K.K.A Sparky Dark Prince
Dark Prince
Wizard Tornado Executioner Lumberjack Sparky
Executioner
Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Tornado Wizard Executioner Lumberjack
Lumberjack
Wizard Clone Dark Prince P.E.K.K.A Sparky
Sparky
Tornado Wizard Clone Dark Prince Lumberjack

Defense Synergies 4 7

Wizard
Tornado Dark Prince P.E.K.K.A Lumberjack
Clone
Tornado
Wizard Executioner P.E.K.K.A Sparky Dark Prince Sparky
Dark Prince
Wizard Tornado Executioner
Executioner
Tornado Dark Prince Lumberjack
P.E.K.K.A
Tornado Wizard
Lumberjack
Wizard Executioner
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Sparky
P.E.K.K.A Lumberjack Sparky Dark Prince Executioner
Tornado P.E.K.K.A Lumberjack Sparky Dark Prince Executioner
P.E.K.K.A Lumberjack Sparky Dark Prince
Tornado Dark Prince P.E.K.K.A Lumberjack Sparky
Tornado Dark Prince Executioner Lumberjack
Tornado Wizard Executioner
P.E.K.K.A Sparky
P.E.K.K.A Sparky Tornado Lumberjack
Tornado Dark Prince Lumberjack Sparky
Executioner Wizard Tornado Dark Prince Lumberjack
Executioner Wizard Tornado
P.E.K.K.A Lumberjack Sparky Wizard Dark Prince
Wizard Executioner Sparky Tornado Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Sparky Lumberjack
Tornado P.E.K.K.A Lumberjack Sparky
Wizard Sparky Tornado Dark Prince Executioner P.E.K.K.A Lumberjack
Wizard Tornado Dark Prince Executioner Lumberjack
Wizard Tornado Executioner Dark Prince Lumberjack
P.E.K.K.A Sparky Tornado Lumberjack
Wizard Dark Prince Executioner P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince P.E.K.K.A Sparky
Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack Dark Prince Sparky
Dark Prince P.E.K.K.A Lumberjack Tornado Sparky
P.E.K.K.A Dark Prince Executioner Lumberjack Sparky
Wizard Executioner Tornado
Dark Prince P.E.K.K.A Sparky Lumberjack
P.E.K.K.A Dark Prince Lumberjack Sparky
P.E.K.K.A Tornado Dark Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Dark Prince Lumberjack Sparky
P.E.K.K.A Tornado Dark Prince
Dark Prince P.E.K.K.A Wizard Executioner Lumberjack Sparky
Wizard Executioner Sparky
Sparky Tornado Dark Prince Executioner P.E.K.K.A Lumberjack
Executioner Wizard Dark Prince P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado Executioner
Sparky
Dark Prince Sparky
Wizard Executioner Dark Prince Sparky
Wizard Executioner Tornado
Wizard Tornado Executioner Sparky
Wizard Tornado Executioner
Wizard Tornado
Tornado Lumberjack Sparky
Wizard Tornado Dark Prince Sparky
Wizard Tornado Executioner
Executioner Sparky
Sparky
Wizard Executioner Sparky
Wizard Executioner Sparky
Tornado Sparky
Sparky
Wizard Dark Prince Executioner Sparky
Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Tornado Wizard Dark Prince Executioner Sparky
Wizard Tornado Executioner Sparky
Wizard Tornado Sparky
Tornado Sparky
Wizard Tornado Executioner Sparky
Wizard
Sparky
Wizard Sparky
Sparky
P.E.K.K.A Sparky
Wizard Sparky
Dark Prince
Wizard Tornado Executioner
Wizard Dark Prince Executioner Lumberjack Sparky
Wizard Executioner
Tornado Sparky
Dark Prince Executioner P.E.K.K.A Sparky
Tornado Sparky
Tornado Executioner
Tornado Dark Prince Executioner Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: