My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Executioner Ice Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Executioner P.E.K.K.A Ice Wizard
Fireball
Hog Rider Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Tornado Ice Wizard Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Tornado

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Executioner
Zap
Ice Spirit Hog Rider Tornado P.E.K.K.A Executioner The Log Ice Wizard
Hog Rider
Ice Spirit Zap The Log Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Hog Rider The Log Ice Wizard
Executioner
Tornado Ice Spirit Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Zap Tornado Executioner The Log Ice Wizard
The Log
Hog Rider Zap Tornado Executioner P.E.K.K.A
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 5 14

Ice Spirit
Zap Tornado Executioner P.E.K.K.A The Log Ice Wizard
Zap
Ice Spirit Tornado Executioner P.E.K.K.A The Log Ice Wizard
Hog Rider
Tornado
Executioner P.E.K.K.A Ice Wizard Ice Spirit Zap The Log
Executioner
Tornado Ice Spirit Zap The Log
P.E.K.K.A
Tornado The Log Ice Spirit Zap Ice Wizard
The Log
P.E.K.K.A Ice Spirit Zap Tornado Executioner Ice Wizard
Ice Wizard
Tornado Ice Spirit Zap P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Ice Spirit Zap Executioner The Log Ice Wizard
Tornado P.E.K.K.A Executioner Ice Wizard
P.E.K.K.A Ice Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Zap Executioner Ice Wizard
Tornado Ice Spirit Zap Executioner Ice Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Spirit Ice Wizard
Executioner Ice Wizard Zap Tornado The Log
Executioner Zap Tornado Ice Wizard
P.E.K.K.A Ice Spirit Zap The Log Ice Wizard
Executioner Ice Spirit Zap Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Ice Spirit Zap P.E.K.K.A The Log
Tornado Executioner P.E.K.K.A
Ice Spirit Zap Tornado Executioner The Log Ice Wizard
Zap Tornado Executioner The Log Ice Spirit Ice Wizard
P.E.K.K.A Tornado
Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Executioner The Log
P.E.K.K.A Ice Spirit Zap The Log
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Executioner
Executioner Ice Spirit Zap Tornado Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Executioner
Executioner
Ice Spirit Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Ice Wizard
The Log
The Log
Executioner Zap The Log
Executioner Ice Spirit Zap Tornado Ice Wizard
Tornado Executioner The Log
The Log Ice Spirit Zap Tornado Executioner Ice Wizard
The Log Zap Tornado
Tornado
Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Ice Spirit Executioner Ice Wizard
The Log Zap Tornado Executioner Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner Ice Wizard
Zap Ice Spirit
Zap The Log
Zap Ice Spirit
P.E.K.K.A
The Log
Zap Ice Spirit
Zap Tornado Executioner Ice Wizard
The Log
Executioner
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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