My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Goblins Bats Battle Ram
Zap
Goblins Bats Battle Ram
Barbarian Barrel
Goblins Battle Ram Executioner
The Log
Goblins Battle Ram
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Battle Ram Executioner P.E.K.K.A
Fireball
Battle Ram Executioner
Poison
Bats Executioner
Lightning
Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Tornado Battle Ram Poison Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Bats
Zap Battle Ram P.E.K.K.A
Zap
Battle Ram Tornado P.E.K.K.A Goblins Bats Poison Executioner
Battle Ram
Zap Poison Goblins Bats Tornado P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Battle Ram Poison
Poison
Battle Ram P.E.K.K.A Zap Tornado
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Poison Bats Battle Ram Executioner

Defense Synergies 2 9

Goblins
Zap Poison
Bats
Zap P.E.K.K.A
Zap
Goblins Bats Tornado Poison Executioner P.E.K.K.A
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Poison
Poison
Goblins Zap Tornado
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Goblins Bats Zap Executioner
Tornado P.E.K.K.A Goblins Bats Executioner
P.E.K.K.A Goblins Bats
Tornado Poison P.E.K.K.A
Tornado Goblins Bats Zap Executioner
Bats Tornado Zap Poison Executioner
Zap Poison P.E.K.K.A
P.E.K.K.A Goblins Tornado
Tornado Goblins
Goblins Bats Poison Executioner Zap Tornado
Executioner Bats Zap Tornado Poison
P.E.K.K.A Bats Zap
Executioner Goblins Bats Zap Tornado Poison P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Goblins Bats Tornado Poison Executioner P.E.K.K.A
Goblins Bats Zap Tornado Executioner
Zap Tornado Poison Executioner Bats
P.E.K.K.A Tornado
Goblins Bats Poison Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A
Poison Zap Executioner
P.E.K.K.A Goblins Bats Zap
P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Executioner
Poison Executioner Bats Zap Tornado
P.E.K.K.A Goblins Bats
P.E.K.K.A
Zap P.E.K.K.A Goblins Bats Tornado Poison
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado Poison
P.E.K.K.A Executioner
Executioner
Goblins Bats Zap Tornado Poison Executioner P.E.K.K.A
Bats Poison Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Executioner
Poison
Poison
Poison Executioner Zap
Poison Executioner Bats Zap Tornado
Tornado Poison Executioner
Poison Zap Tornado Executioner
Poison Zap Tornado
Goblins Bats Tornado Poison
Poison Zap Tornado
Poison Zap Tornado Executioner
Poison Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner
Tornado Poison
Bats
Zap Poison Executioner
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Executioner
Poison Zap Tornado Executioner
Zap Tornado Poison
Poison Zap Tornado
Poison Bats Zap Tornado Executioner
Zap Bats Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Bats
Poison Zap Tornado Executioner
Poison Executioner
Zap Poison Executioner
Zap Tornado Poison
Executioner P.E.K.K.A
Zap Bats Tornado Poison
Bats Zap Tornado Poison Executioner
Poison Zap Tornado Executioner

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