My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Guards Bandit
Giant Snowball
Minions Battle Ram Guards
Zap
Minions Battle Ram Guards Bandit
Barbarian Barrel
Battle Ram Guards Executioner Bandit Electro Wizard
The Log
Battle Ram Guards Bandit
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Battle Ram Guards Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Battle Ram Executioner Bandit Electro Wizard
Poison
Minions Guards Executioner Electro Wizard
Lightning
Battle Ram Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Bandit Battle Ram Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Bandit Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram P.E.K.K.A Bandit
Battle Ram
Poison Bandit Minions P.E.K.K.A Electro Wizard
Guards
Bandit
Poison
Battle Ram P.E.K.K.A
Executioner
P.E.K.K.A Bandit
P.E.K.K.A
Poison Electro Wizard Minions Battle Ram Executioner
Bandit
Battle Ram Minions Guards Executioner Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Bandit

Defense Synergies 0 10

Minions
P.E.K.K.A Bandit Electro Wizard
Battle Ram
Guards
Poison Executioner Electro Wizard
Poison
Guards Electro Wizard
Executioner
Guards Bandit
P.E.K.K.A
Minions Electro Wizard
Bandit
Minions Executioner Electro Wizard
Electro Wizard
Minions Guards Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner Electro Wizard
P.E.K.K.A Minions Executioner Bandit Electro Wizard
P.E.K.K.A Minions Executioner Bandit Electro Wizard
P.E.K.K.A Minions Guards Bandit Electro Wizard
Poison P.E.K.K.A
Minions Guards Executioner Bandit Electro Wizard
Minions Electro Wizard Poison Executioner
Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions
Guards Bandit Electro Wizard
Minions Guards Poison Executioner Electro Wizard Bandit
Minions Executioner Poison Electro Wizard
P.E.K.K.A Minions Guards Bandit Electro Wizard
Executioner Minions Guards Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Minions Poison Executioner P.E.K.K.A Electro Wizard
Minions Guards Executioner Bandit Electro Wizard
Poison Executioner Minions Guards Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Minions Guards Poison Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Executioner
Guards P.E.K.K.A Bandit Minions Electro Wizard
Guards P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Guards Executioner Bandit
Poison Executioner Minions Electro Wizard
Guards P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Poison Bandit
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Guards Poison Electro Wizard
P.E.K.K.A Guards Executioner Bandit
Executioner
Guards Electro Wizard Minions Poison Executioner P.E.K.K.A
Minions Poison Executioner P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Bandit
Poison Executioner Bandit Electro Wizard
Poison Bandit
Guards Poison
Poison Executioner
Poison Executioner Minions
Poison Executioner
Poison Executioner
Poison Bandit
Minions Guards Poison Electro Wizard
Poison Bandit Electro Wizard
Poison Executioner
Poison Executioner Bandit
Minions Poison Bandit
Poison
Poison Executioner Bandit
Poison Executioner Bandit
Poison
Minions
Poison Executioner Bandit Electro Wizard
Poison
Minions Poison
Poison
Poison
Poison Executioner
Poison Executioner Bandit Electro Wizard
Poison Bandit
Poison Bandit
Poison Executioner Electro Wizard
Electro Wizard Minions Guards Poison
Poison Bandit
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Minions Guards Bandit
Poison Executioner Electro Wizard
Poison Executioner Electro Wizard
Poison Executioner
Poison
Executioner P.E.K.K.A
Minions Guards Poison Electro Wizard
Poison Executioner Electro Wizard
Poison Executioner Bandit Electro Wizard

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