My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Zappies Miner
Zap
Goblin Gang Zappies
Barbarian Barrel
Goblin Gang Zappies Executioner
The Log
Goblin Gang Zappies
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Zappies Executioner P.E.K.K.A Miner
Fireball
Goblin Gang Zappies Executioner
Poison
Goblin Gang Zappies Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tornado Miner Zappies Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Zappies Executioner The Log
Goblin Gang
Miner P.E.K.K.A
Zappies
Zap P.E.K.K.A Miner
Tornado
Zap Executioner P.E.K.K.A The Log
Executioner
Tornado Zap P.E.K.K.A The Log Miner
P.E.K.K.A
Zap Tornado Goblin Gang Zappies Executioner The Log
The Log
Zap Tornado Executioner P.E.K.K.A Miner
Miner
Zap Goblin Gang Zappies Executioner The Log

Defense Synergies 3 17

Zap
Goblin Gang Zappies Tornado Executioner P.E.K.K.A The Log Miner
Goblin Gang
Zap Zappies P.E.K.K.A The Log Miner
Zappies
Zap Goblin Gang Tornado P.E.K.K.A The Log
Tornado
Executioner P.E.K.K.A Zap Zappies The Log
Executioner
Tornado Zap The Log
P.E.K.K.A
Tornado The Log Zap Goblin Gang Zappies
The Log
P.E.K.K.A Zap Goblin Gang Zappies Tornado Executioner Miner
Miner
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Executioner The Log
P.E.K.K.A Zap Goblin Gang Zappies Executioner The Log
Goblin Gang Tornado P.E.K.K.A Zappies Executioner
P.E.K.K.A Goblin Gang Zappies
Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Zap Zappies Executioner
Tornado Zap Goblin Gang Zappies Executioner
Zap P.E.K.K.A The Log
Zappies P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Zappies Miner
Goblin Gang Executioner Zap Zappies Tornado The Log
Executioner Zap Goblin Gang Zappies Tornado
P.E.K.K.A Zap Goblin Gang Zappies The Log
Executioner Zap Goblin Gang Zappies Tornado P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Zappies
Tornado Zap Goblin Gang Zappies P.E.K.K.A The Log
Goblin Gang Zappies Tornado Executioner P.E.K.K.A
Zap Goblin Gang Zappies Tornado Executioner The Log
Zap Tornado Executioner The Log Zappies
P.E.K.K.A Zappies Tornado
Goblin Gang Zappies Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Zappies P.E.K.K.A
Zap Goblin Gang Executioner The Log Miner
Goblin Gang Zappies P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap Zappies Tornado The Log
P.E.K.K.A Goblin Gang Zappies Executioner
Executioner Zap Goblin Gang Zappies Tornado
Goblin Gang P.E.K.K.A Zappies
P.E.K.K.A Zappies
Zap P.E.K.K.A Zappies Tornado The Log
P.E.K.K.A Goblin Gang Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Goblin Gang Zappies Executioner
Zappies Executioner
Goblin Gang Zappies Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap Zappies P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Miner
The Log Miner
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Miner Zap Tornado
Goblin Gang Tornado
Miner Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log Miner
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log Miner
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Miner Zap Tornado Executioner
Zap Tornado The Log Miner
Miner Zap Tornado The Log
Zap Tornado Executioner
Zap Zappies
Zap The Log Miner
Zap Zappies
P.E.K.K.A
The Log
Zap Goblin Gang Zappies
Zap Zappies Tornado Executioner
The Log
Miner Goblin Gang Executioner
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Goblin Gang Zappies Tornado The Log
Zap Zappies Tornado Executioner
Zap Tornado Executioner The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: