My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Lumberjack
Zap
Dark Prince
Barbarian Barrel
Dark Prince Executioner Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Executioner Electro Wizard Lumberjack
Poison
Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Dark Prince Electro Wizard Lumberjack Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Dark Prince Electro Wizard

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Dark Prince Executioner Lumberjack
Rocket
Tornado
Tornado
Zap Rocket Executioner P.E.K.K.A Dark Prince
Dark Prince
Zap Tornado Executioner Electro Wizard Lumberjack
Executioner
Tornado Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Executioner Lumberjack
Electro Wizard
Zap P.E.K.K.A Dark Prince Lumberjack
Lumberjack
Zap Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 4 12

Zap
Electro Wizard Tornado Dark Prince Executioner P.E.K.K.A Lumberjack
Rocket
Tornado
Tornado
Rocket Executioner P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince
Zap Tornado Executioner Electro Wizard
Executioner
Tornado Zap Dark Prince Lumberjack
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Tornado Dark Prince P.E.K.K.A Lumberjack
Lumberjack
Zap Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner Electro Wizard
P.E.K.K.A Lumberjack Zap Dark Prince Executioner Electro Wizard
Rocket Tornado P.E.K.K.A Lumberjack Dark Prince Executioner Electro Wizard
P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Rocket Tornado Dark Prince P.E.K.K.A Lumberjack
Tornado Zap Dark Prince Executioner Electro Wizard Lumberjack
Rocket Tornado Electro Wizard Zap Executioner
Rocket Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Lumberjack
Tornado Dark Prince Electro Wizard Lumberjack
Executioner Electro Wizard Zap Tornado Dark Prince Lumberjack
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Lumberjack Zap Rocket Dark Prince Electro Wizard
Rocket Executioner Zap Tornado Dark Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Rocket Tornado Zap P.E.K.K.A Electro Wizard Lumberjack
Tornado Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack
Zap Tornado Dark Prince Executioner Electro Wizard Lumberjack
Zap Tornado Executioner Dark Prince Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Rocket Executioner Lumberjack
P.E.K.K.A Lumberjack Zap Rocket Dark Prince Electro Wizard
Rocket Dark Prince P.E.K.K.A Lumberjack Zap Tornado Electro Wizard
P.E.K.K.A Dark Prince Executioner Lumberjack
Rocket Executioner Zap Tornado Electro Wizard
Rocket Dark Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap Rocket P.E.K.K.A Electro Wizard Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
Rocket P.E.K.K.A Zap Tornado Dark Prince Electro Wizard
Rocket Dark Prince P.E.K.K.A Executioner Lumberjack
Executioner
Electro Wizard Zap Rocket Tornado Dark Prince Executioner P.E.K.K.A Lumberjack
Executioner Zap Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Executioner Electro Wizard
Rocket
Rocket Dark Prince
Rocket Executioner Zap Dark Prince
Executioner Zap Rocket Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Rocket Tornado Electro Wizard Lumberjack
Rocket Zap Tornado Dark Prince Electro Wizard
Zap Rocket Tornado Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Zap Dark Prince Executioner Electro Wizard
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Dark Prince Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Rocket Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Rocket Dark Prince
Rocket Zap Tornado Executioner Electro Wizard
Rocket Dark Prince Executioner Electro Wizard Lumberjack
Zap Executioner
Rocket Zap Tornado
Dark Prince Executioner P.E.K.K.A
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Executioner Electro Wizard
Zap Rocket Tornado Dark Prince Executioner Electro Wizard

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