My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Skeleton Army Executioner Giant Skeleton Electro Wizard
The Log
Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Skeleton Army Executioner Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Minion Horde Skeleton Army Executioner Electro Wizard
Poison
Minion Horde Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Minion Horde Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Electro Wizard Minion Horde Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Giant Skeleton
Minion Horde
Giant Skeleton
Skeleton Army
Executioner
P.E.K.K.A The Log
Giant Skeleton
Arrows Minion Horde The Log Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Executioner The Log
The Log
Executioner Giant Skeleton P.E.K.K.A
Electro Wizard
P.E.K.K.A Giant Skeleton

Defense Synergies 1 13

Arrows
Giant Skeleton P.E.K.K.A
Minion Horde
The Log
Skeleton Army
Executioner Giant Skeleton The Log Electro Wizard
Executioner
Skeleton Army Giant Skeleton The Log
Giant Skeleton
Arrows Skeleton Army Executioner The Log Electro Wizard
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Minion Horde Skeleton Army Executioner Giant Skeleton Electro Wizard
Electro Wizard
Skeleton Army Giant Skeleton P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner The Log Electro Wizard
Minion Horde Skeleton Army P.E.K.K.A Executioner The Log Electro Wizard
Minion Horde Skeleton Army P.E.K.K.A Executioner Giant Skeleton Electro Wizard
Minion Horde Skeleton Army P.E.K.K.A Electro Wizard
Arrows Skeleton Army Giant Skeleton P.E.K.K.A The Log
Arrows Skeleton Army The Log Executioner Electro Wizard
Minion Horde Electro Wizard Arrows Executioner
Arrows Giant Skeleton P.E.K.K.A The Log Electro Wizard
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Executioner Electro Wizard Arrows Giant Skeleton The Log
Arrows Minion Horde Executioner Electro Wizard
Minion Horde Skeleton Army P.E.K.K.A Giant Skeleton The Log Electro Wizard
Skeleton Army Executioner Arrows Minion Horde P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Skeleton Army P.E.K.K.A The Log Electro Wizard
Minion Horde Arrows Skeleton Army Executioner P.E.K.K.A Electro Wizard
Arrows Minion Horde Skeleton Army Executioner The Log Electro Wizard
Arrows Executioner The Log Giant Skeleton Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Arrows Minion Horde Executioner Giant Skeleton P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Arrows Executioner The Log
Skeleton Army Giant Skeleton P.E.K.K.A Minion Horde The Log Electro Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Minion Horde The Log Electro Wizard
Giant Skeleton P.E.K.K.A Minion Horde Skeleton Army Executioner
Arrows Executioner Minion Horde Electro Wizard
Skeleton Army P.E.K.K.A Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Giant Skeleton P.E.K.K.A Electro Wizard Skeleton Army The Log
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Giant Skeleton
Skeleton Army P.E.K.K.A Arrows Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Minion Horde Executioner
Minion Horde Skeleton Army Executioner
Skeleton Army Electro Wizard Minion Horde Executioner Giant Skeleton P.E.K.K.A The Log
Arrows Executioner Minion Horde Giant Skeleton P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton The Log
Arrows Executioner The Log Electro Wizard
Arrows Minion Horde Giant Skeleton The Log
Arrows Giant Skeleton The Log
Executioner Arrows Minion Horde The Log
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner The Log
Arrows The Log Executioner
Arrows The Log
Minion Horde Electro Wizard
Arrows Minion Horde The Log Electro Wizard
Arrows Executioner
Executioner The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Executioner The Log
Arrows Minion Horde Executioner The Log
Arrows
Minion Horde
Arrows Executioner The Log Electro Wizard
Arrows The Log
Minion Horde Giant Skeleton The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Executioner
Minion Horde
Arrows The Log Executioner Electro Wizard
Arrows The Log
Arrows The Log
Arrows Minion Horde Executioner Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Giant Skeleton
Arrows The Log
Minion Horde Electro Wizard Skeleton Army
Arrows Executioner Electro Wizard
Arrows The Log
Minion Horde Executioner Electro Wizard
Arrows The Log Executioner
Arrows Giant Skeleton
Minion Horde Executioner P.E.K.K.A
Minion Horde Giant Skeleton The Log Electro Wizard
Executioner Electro Wizard
Executioner Giant Skeleton The Log Electro Wizard

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