My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Dark Prince Executioner Electro Wizard
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Dark Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Hog Rider Dark Prince Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Dark Prince Executioner
Goblin Gang
Hog Rider Dark Prince P.E.K.K.A
Fireball
Zap Hog Rider Dark Prince Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Dark Prince Executioner Electro Wizard
Dark Prince
Zap Goblin Gang Fireball Hog Rider Executioner Electro Wizard
Executioner
Zap Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Gang Executioner
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Dark Prince

Defense Synergies 2 12

Zap
Fireball Electro Wizard Goblin Gang Dark Prince Executioner P.E.K.K.A
Goblin Gang
Zap Dark Prince P.E.K.K.A Electro Wizard
Fireball
Zap Dark Prince Electro Wizard
Hog Rider
Dark Prince
Zap Goblin Gang Fireball Executioner Electro Wizard
Executioner
Zap Dark Prince
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
P.E.K.K.A Zap Goblin Gang Dark Prince Executioner Electro Wizard
Goblin Gang P.E.K.K.A Dark Prince Executioner Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Electro Wizard
Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Zap Dark Prince Executioner Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Fireball Dark Prince
Executioner Zap Goblin Gang Fireball Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Dark Prince Electro Wizard
Fireball Executioner Zap Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Goblin Gang Fireball Dark Prince Executioner P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Dark Prince Executioner Electro Wizard
Zap Executioner Fireball Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Dark Prince Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Zap Dark Prince Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Executioner
Fireball Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Fireball Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Electro Wizard Zap Fireball Dark Prince Executioner P.E.K.K.A
Executioner Zap Fireball Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Dark Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Dark Prince Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Goblin Gang Fireball Dark Prince
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Goblin Gang Dark Prince Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Dark Prince Executioner P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Dark Prince Executioner Electro Wizard

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