My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Executioner
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A
Fireball
Minions Hog Rider Executioner
Poison
Minions Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Fireball Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Fire Spirit Minions Mini P.E.K.K.A Executioner
Minions
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Minions Hog Rider
Hog Rider
Fire Spirit Zap Minions Fireball Mini P.E.K.K.A Executioner
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Minions Executioner

Defense Synergies 2 9

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Minions Executioner P.E.K.K.A
Minions
Zap P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Fireball Executioner
Hog Rider
Executioner
Zap Mini P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
Mini P.E.K.K.A P.E.K.K.A Zap Minions Executioner
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Minions Executioner
Mini P.E.K.K.A P.E.K.K.A Minions
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Fire Spirit Zap Minions Executioner
Minions Fire Spirit Zap Fireball Executioner
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Fire Spirit Mini P.E.K.K.A
Minions Executioner Zap Fireball
Minions Executioner Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Minions Fireball
Fire Spirit Fireball Executioner Zap Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Fire Spirit Fireball Zap Minions Executioner
Zap Executioner Fire Spirit Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Minions Fireball Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Executioner
P.E.K.K.A Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Executioner
Fire Spirit Fireball Executioner Zap Minions
Mini P.E.K.K.A P.E.K.K.A Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Executioner
Fireball Executioner
Zap Minions Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Minions Executioner Zap Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit Zap
Fireball Executioner Fire Spirit Zap Minions
Fire Spirit Executioner
Fireball Fire Spirit Zap Executioner
Fireball Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap Executioner
Fire Spirit Fireball Executioner
Minions Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Executioner
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball Executioner
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Minions Fireball
Fireball Fire Spirit Zap Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Minions Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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