My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Zap
Dark Prince Bandit
Barbarian Barrel
Dark Prince Executioner Bandit Electro Wizard
The Log
Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Dark Prince Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Dark Prince Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Dark Prince Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Bandit Dark Prince

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Dark Prince Poison Executioner Bandit
Tornado
Zap Executioner P.E.K.K.A Dark Prince Poison
Dark Prince
Zap Tornado Poison Executioner Bandit Electro Wizard
Poison
P.E.K.K.A Zap Tornado Dark Prince
Executioner
Tornado Zap Dark Prince P.E.K.K.A Bandit
P.E.K.K.A
Zap Tornado Poison Electro Wizard Executioner
Bandit
Zap Dark Prince Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Bandit

Defense Synergies 3 17

Zap
Electro Wizard Tornado Dark Prince Poison Executioner P.E.K.K.A Bandit
Tornado
Executioner P.E.K.K.A Zap Dark Prince Poison Electro Wizard
Dark Prince
Zap Tornado Poison Executioner Bandit Electro Wizard
Poison
Zap Tornado Dark Prince Electro Wizard
Executioner
Tornado Zap Dark Prince Bandit
P.E.K.K.A
Tornado Zap Electro Wizard
Bandit
Zap Dark Prince Executioner Electro Wizard
Electro Wizard
Zap Tornado Dark Prince Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Dark Prince Executioner Bandit Electro Wizard
Tornado P.E.K.K.A Dark Prince Executioner Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Tornado Dark Prince Poison P.E.K.K.A
Tornado Zap Dark Prince Executioner Bandit Electro Wizard
Tornado Electro Wizard Zap Poison Executioner
Zap Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Dark Prince Bandit Electro Wizard
Poison Executioner Electro Wizard Zap Tornado Dark Prince Bandit
Executioner Zap Tornado Poison Electro Wizard
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard
Executioner Zap Tornado Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A Bandit Electro Wizard
Tornado Dark Prince Poison Executioner P.E.K.K.A Electro Wizard
Zap Tornado Dark Prince Executioner Bandit Electro Wizard
Zap Tornado Poison Executioner Dark Prince Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Dark Prince Poison Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Executioner
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tornado Bandit Electro Wizard
P.E.K.K.A Dark Prince Executioner Bandit
Poison Executioner Zap Tornado Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Tornado Dark Prince Poison Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Executioner Bandit
Executioner
Electro Wizard Zap Tornado Dark Prince Poison Executioner P.E.K.K.A
Poison Executioner Zap Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Tornado Executioner Bandit Electro Wizard
Poison Bandit
Dark Prince Poison
Poison Executioner Zap Dark Prince
Poison Executioner Zap Tornado
Tornado Poison Executioner
Poison Zap Tornado Executioner
Poison Zap Tornado Bandit
Tornado Poison Electro Wizard
Poison Zap Tornado Dark Prince Bandit Electro Wizard
Poison Zap Tornado Executioner
Poison Executioner Bandit
Poison Bandit
Zap Poison
Zap Poison Executioner Bandit
Poison Executioner Bandit
Tornado Poison
Zap Dark Prince Poison Executioner Bandit Electro Wizard
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Dark Prince Executioner
Poison Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado Poison Bandit
Poison Zap Tornado Bandit
Poison Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Poison
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Dark Prince Bandit
Poison Zap Tornado Executioner Electro Wizard
Poison Dark Prince Executioner Electro Wizard
Zap Poison Executioner
Zap Tornado Poison
Dark Prince Executioner P.E.K.K.A
Zap Tornado Poison Electro Wizard
Zap Tornado Poison Executioner Electro Wizard
Poison Zap Tornado Dark Prince Executioner Bandit Electro Wizard

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