My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Bowler Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Tombstone
Barbarian Barrel
Tombstone Executioner Electro Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Bowler Executioner P.E.K.K.A Electro Wizard
Fireball
Tombstone Hog Rider Bowler Executioner Electro Wizard
Poison
Tombstone Executioner Electro Wizard
Lightning
Tombstone Bowler Executioner Electro Wizard
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Bowler Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Hog Rider Electro Wizard Bowler Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Tornado Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Hog Rider
The Log Tornado Bowler Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Hog Rider Bowler The Log
Bowler
Hog Rider Tornado Executioner The Log Electro Wizard
Executioner
Tornado Hog Rider Bowler P.E.K.K.A The Log
P.E.K.K.A
Tornado Electro Wizard Executioner The Log
The Log
Hog Rider Tornado Bowler Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider Bowler

Defense Synergies 5 7

Tombstone
Electro Wizard
Hog Rider
Tornado
Bowler Executioner P.E.K.K.A The Log Electro Wizard
Bowler
Tornado The Log Electro Wizard
Executioner
Tornado The Log
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
Bowler P.E.K.K.A Tornado Executioner Electro Wizard
Electro Wizard
Tombstone Tornado Bowler P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Executioner The Log Electro Wizard
P.E.K.K.A Tombstone Executioner The Log Electro Wizard
Tornado Bowler P.E.K.K.A Tombstone Executioner Electro Wizard
P.E.K.K.A Tombstone Bowler Electro Wizard
Tombstone Tornado Bowler P.E.K.K.A The Log
Tornado Bowler The Log Executioner Electro Wizard
Tornado Electro Wizard Tombstone Executioner
Bowler P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Tornado
Tornado Bowler Electro Wizard
Executioner Electro Wizard Tombstone Tornado Bowler The Log
Executioner Tornado Electro Wizard
Tombstone Bowler P.E.K.K.A The Log Electro Wizard
Bowler Executioner Tombstone Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tornado Bowler P.E.K.K.A The Log Electro Wizard
Tombstone Tornado Bowler Executioner P.E.K.K.A Electro Wizard
Tombstone Tornado Bowler Executioner The Log Electro Wizard
Tornado Executioner The Log Tombstone Bowler Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Bowler Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bowler P.E.K.K.A Electro Wizard
Electro Wizard Bowler Executioner The Log
Tombstone P.E.K.K.A Bowler The Log Electro Wizard
Bowler P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Tombstone Bowler Executioner
Executioner Tornado Electro Wizard
P.E.K.K.A Tombstone Bowler Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tombstone Tornado The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Bowler
P.E.K.K.A Tornado Bowler The Log Electro Wizard
Bowler P.E.K.K.A Tombstone Executioner
Bowler Executioner
Tombstone Electro Wizard Tornado Bowler Executioner P.E.K.K.A The Log
Bowler Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Bowler Executioner The Log Electro Wizard
The Log
The Log
Executioner Bowler The Log
Executioner Tornado
Tornado Bowler Executioner The Log
The Log Tornado Bowler Executioner
The Log Tornado
Tornado Bowler Electro Wizard
Tornado Bowler The Log Electro Wizard
Tornado Executioner
Bowler Executioner The Log
The Log
Bowler Executioner The Log
Bowler Executioner The Log
Tornado
Bowler Executioner The Log Electro Wizard
Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Tornado The Log Bowler Executioner
The Log Tornado Bowler Executioner Electro Wizard
Tornado Bowler The Log
Tornado The Log
Tornado Executioner Electro Wizard
Electro Wizard
Bowler
The Log
Electro Wizard
P.E.K.K.A
Bowler The Log
Electro Wizard Tombstone
Tornado Executioner Electro Wizard
The Log
Bowler Executioner Electro Wizard
The Log Bowler Executioner
Tornado
Executioner P.E.K.K.A
Tornado Bowler The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Bowler Executioner The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: