My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Dart Goblin Battle Ram Baby Dragon
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Electro Wizard
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Dart Goblin Battle Ram Baby Dragon Electro Wizard
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Battle Ram Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Battle Ram Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Dart Goblin Battle Ram

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Dart Goblin Baby Dragon Poison
Goblin Gang
Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Dart Goblin
Zap Goblin Gang Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Zap Poison Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Zap Goblin Gang Dart Goblin Battle Ram Poison P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Baby Dragon
P.E.K.K.A
Zap Poison Electro Wizard Goblin Gang Dart Goblin Battle Ram Baby Dragon
Electro Wizard
Zap P.E.K.K.A Battle Ram Baby Dragon

Defense Synergies 1 14

Zap
Electro Wizard Goblin Gang Dart Goblin Baby Dragon Poison P.E.K.K.A
Goblin Gang
Zap Dart Goblin P.E.K.K.A Electro Wizard
Dart Goblin
Zap Goblin Gang Baby Dragon P.E.K.K.A Electro Wizard
Battle Ram
Baby Dragon
Zap Dart Goblin P.E.K.K.A
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Electro Wizard
Zap Goblin Gang Dart Goblin Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Baby Dragon Electro Wizard
P.E.K.K.A Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A Goblin Gang Dart Goblin Electro Wizard
Poison P.E.K.K.A
Goblin Gang Zap Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Zap Goblin Gang Baby Dragon Poison
Zap Dart Goblin Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Poison Electro Wizard Zap Baby Dragon
Zap Goblin Gang Dart Goblin Baby Dragon Poison Electro Wizard
P.E.K.K.A Zap Goblin Gang Electro Wizard
Zap Goblin Gang Dart Goblin Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang Poison P.E.K.K.A Electro Wizard
Zap Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Zap Baby Dragon Poison Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Poison Zap Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Goblin Gang P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Baby Dragon Poison
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Goblin Gang
Dart Goblin Baby Dragon
Goblin Gang Electro Wizard Zap Dart Goblin Baby Dragon Poison P.E.K.K.A
Poison Zap Dart Goblin Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Baby Dragon
Poison Zap Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon Poison
Dart Goblin Poison
Poison Zap Baby Dragon
Poison Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Poison Zap Dart Goblin Baby Dragon
Poison Zap Dart Goblin
Goblin Gang Poison Electro Wizard
Poison Zap Dart Goblin Electro Wizard
Poison Zap Dart Goblin Baby Dragon
Poison Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Zap Dart Goblin Baby Dragon Poison
Zap Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison
Poison
Zap Dart Goblin Baby Dragon Poison Electro Wizard
Zap Dart Goblin Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon
Poison Zap Dart Goblin Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Poison Zap Dart Goblin Baby Dragon
Poison Zap Dart Goblin Baby Dragon Electro Wizard
Zap Electro Wizard Dart Goblin Poison
Poison Zap Dart Goblin
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Goblin Gang Dart Goblin
Poison Zap Dart Goblin Baby Dragon Electro Wizard
Poison Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Zap Dart Goblin Baby Dragon Poison
Zap Poison
Dart Goblin P.E.K.K.A
Zap Goblin Gang Dart Goblin Baby Dragon Poison Electro Wizard
Zap Dart Goblin Poison Electro Wizard
Poison Zap Dart Goblin Baby Dragon Electro Wizard

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